Downfall [Falcon030]

Votes / Statistics
Hits: 868
Downloads: 244
Votes: 0
Your vote:
My Atarimania
Bookmark and Share
Comments (0)

Screenshots - Downfall [Falcon030]

Downfall [Falcon030] atari screenshot

Information - Downfall [Falcon030]

GenreArcade - Platformer (Scrolling)Year2012
LanguageMachine LanguagePublisher[no publisher]
ControlsJagpad, JoystickDistributor-
ResolutionLicensed from-

Nakos, George [GGN]

Graphic Artist(s)

NEO / Dempsey, Kevin [SH3-RG / Sparehead 3]
Lucas, Sebastien [Templeton]

Game designBox / InstructionsEnglish

Feske, Nils [505]

LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeFalcon030 / 4MB
Dumpdownload atari Downfall [Falcon030] Download / Zip-packed folderNumber of Disks? / ? / HD Installable

Instructions - Downfall [Falcon030]

                            Reboot proudly presents

                               Falcon030 version

                                  Version 1.1


Downfall is a game for the Atari Falcon030  computer.  It is more or less a port 
of the Jaguar version released earlier this year.


To run this game you need:

- An Atari Falcon030 with at least 4MB of RAM
- At least 2.5MB of hard disk space
- One or more of the following input devices:
  - Joystick plugged into port 1
  - Jagpad (Powerpad)
  - Jagpad rotary

Controllers are  auto-detected in the title screen, just move the d-pad/joystick
around and the game should pick up what controller you're using
Falcon accelerators like the Centurbo CT2 or CT60 are partially  supported. Read
the change log for v1.1 below for more info.

If you have a 4MB machine, try  to  free  up  as much memory as possible, as the 
game utilises a big chunk of memory due to the backgrounds.


Use LEFT  and RIGHT on  the d-pad and  the B button  to control the  falling man
(equivalent joystick controls  are LEFT, RIGHT, FIRE). When  you start the game,
the player sprite falls from the top  centre of the screen. Quickly guide him to
the safety of one  of the platforms that are moving up  the screen. You must now
prevent your character from being squashed  at the top of the screen by dropping
down to lower platforms - but be  careful! You must also ensure he does not fall
off the bottom of the screen.

During your time falling and running you  will find tasty fruits to refresh you. 
These give score based on a  multiplier  of  level  -  the higher the level, the 
higher the score. Your character will tell you what he thinks of the fruits in a 
number of ways.

You will occasionally  also find a number of power-ups. Some  require the use of
the B  button to activate them. When  your character shouts the  secret word you
will know your power-up is about to expire - act quickly!

The character  may sometimes make  comments other than  those that are  fruit or
power-up related. You may  or may not find these useful as  you guide him deeper
and deeper down.

During the title screen you can also press  A  or C on the jagpad (LEFT/RIGHT on 
joystick) to change backgrounds, OPTION (DOWN  on joystick) to toggle Heiko mode 
(just try it!) and SELECT (UP  on  joystick)  to toggle superfly mode (also just 
try it!).

During the title screen, the game can detect semi-automatically the presence of
a jagpad or a jagpad  rotary. For  rotary just  give the  paddle a spin and the
proper icon will light up. For normal jagpad just push the d-pad up or down and
again the  proper icon  will light up. It is not possible to change controllers
while playing (then again, who would want to?)

Backgrounds information

Downfall Falcon  utilizes any  remaining RAM left  after loading to  display the
animated backgrounds.  Currently we  have two sets  of backgrounds, one  for 4MB
machines and one for  14MB ones. If you have a 4MB machine  then you do not need
the  14MB backgrounds.  To reduce  the download  times, we  have decided  to not
include the 14MB  pack in the main archive.  If you have a 14MB  machine you can
download the  14MB pack from  our website (  and delete
the backgrounds included in this archive.

The only  difference between the 4 and  14MB background packs are  the number of
stored frames.  4MB backgrounds store 25  frames, while 14MB ones  store 120, so
the animation  is smoother  in the latter.  Of course  if someone finds  the 4MB
backgrounds better to look at, there's no harm done in using them instead of the
larger ones :).

Background files must reside on a  folder called GFX where DOWNFALL.PRG resides. 
Each background consists  of  2  files:  One  with  extension  BGR  and one with 
extension PAL. Do not copy a BGR file without its PAL companion.

The game at startup will scan the GFX folder and use the first 64 backgrounds it 
finds there. Any background  file  that  doesn't  fit  in  the  free RAM will be 
discarded (so it is safe to have the 14MB pack in there if you so desire). If no 
backgrounds that fit the free RAM are found,  the game will display an alert and 

High scores

High scores  are saved automatically in a  file called DOWNFALL which  is on the
folder  DOWNFALL.PRG  resides. If  the  file doesn't  exist,  it  is created  at
startup. If  for some reason the file  cannot be created, the  entire feature is


Falcon code: GGN (based on Cyrano Jones' Jaguar version)
Module player code: bITmASTER of TCE
Music: 505 of Checkpoint and Paradox
Graphics: Templeton of Celebral Vortex Software Development
Testing: Partycle, ChrisTOS, Cyrano Jones
v1.1 testing: Jury, Christian Hellmuth, Ragnar76

Future enhancments

We'd like  to  see  is  user  created  backgrounds. If  there's any  submissions
from    people,   we'll   include    them  on  the   website   for   people   to 
download. If anyone is  interested  in  creating  background  animations, get in 
touch with us for help!

Version history

1.0 - 13-Nov-11: Initial release
1.1 - 21-Apr-12: - Fixed score/hiscore display in-game  (probably not noticed by
                   most people)
                 - Added rotary japgad support
                 - Fruit now appear on top of platforms
                 - Joystick "freeze" bug hopefully squished
                 - Machines  with CT6x  accelerators  have  a better  chance  of
                   running it  correctly. From  what we heard from the  testers,
                   if you notice  any graphical glitches, the only thing you can
                   do is lower the CT6x's frequency. CT2 machines are  untested,
                   but it should work there too.



The button

Press it.

Trivia - Downfall [Falcon030]

Conversion - Atari Jaguar

Downfall [Falcon030] Trivia 
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2018