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DOUBLE BOBBLE
- THE FURTHER ADVENTURES -
Thank you for registering for Double Bobble 2000. We hope you enjoy
the new adventures of Dub and Dob, and don't forget to create your own
levels with the level editor. This game and the editor are not public
domain and may not be copied, they are for the sole use of the
registered user. Level sets that you create are public domain and can
be spread freely so don't forget to send us your levels!
o The Plot Thickens
With Darren Von Blubba defeated, the cave of monster cleared of the
nasty beasties and Sub and Sob rescued, the future looked bright for
Dub and Dob. But this was not to be the end of the story....
Darren Von Blubba has friends in high places. Very high places. Well,
in outer space (and you don't get much higher than that!). Zappy the
space invader had spent a long stint on earth in the early 80s being
shot at in amusement arcades and he had grown to loathe all
inhabitants of that foul planet, apart from his mate Darren Von Blubba
who had employed some aliens in his sausage factory.
Zappy was devastated by the news about the assault on Darren's sausage
plant and vowed revenge on Dub and Dob. That night strange lights were
seen over the house of Sub and Sob and when the town awoke the next
morning they found the two girls were missing. Dub and Dob had seen
the lights and suspected they had been kidnapped by aliens.
Dub informed the local police of his suspicions, and just managed to
escape as the desk sergeant suggested he needed medical help and was
dialling the local psychiatric hospital. Dub and Dob knew they would
have to fight without outside help. They climbed aboard their BMXs and
set off in search of Zappy's planet and their abducted girlfriends.
( The game might have improved, but I made no promises about the
quality of the plot! )
o The Further Adventures Menu
If you have played Double Bobble 2000 you will be familiar with the
menu layout of the further options. There is one new option:
o LOAD LEVELS
This allows you to load levels you have created with the Double Bobble
editor. You can only load level sets (created with the 'LINK LEVELS'
option in the editor), not individual levels. You can also load your
own background graphics, as long as they are in .GOD format.
[] LOAD LEVEL SET
Clicking on this brings up a file selector. This isn't the standard
GEM file selector, but a custom one. Its use is similar to GEM, it is
mouse controlled although you can also type in filenames. Click on the
blue cross to go back up a directory. The drive letters are on the
right and click either OK or CANCEL to exit the selector.
A level set is a set of levels created and linked with the Double
Bobble editor. There is a maximum of 100 levels in a set. If there are
less than 100 levels then there will be no end of level baddy and end
sequence.
If there are 100 levels, level 100 will be the end confrontation, the
screen where the massive space alien zappy appears. Make sure the
level layout caters for his massive bulk ( 80*72 pixels ).
[] LOAD GRAPHICS SET 1
This load the first background tiles page. This must be in God-Paint
format and be a file of 320 x 240 or 320 x 200.
[] LOAD GRAPHICS SET 2
This load the second background tiles page. This must be in God-Paint
format and be a file of 320 x 240 or 320 x 200.
o Gameplay
The gameplay is similar to standard Double Bobble. There have been
some bug fixes and timing changes but nothing major.
The Further Adventures is a harder game than Double Bobble. It is best
suited to the more experienced Double Bobble player, familiar with the
more complex techniques of bobbling. There are many secret features in
the level - hidden panels and passages, so don't take everything at
face value.
We will be working on Double Bobble+ which will contain some new and
exciting power ups, bonuses and some new secret features.
o Loading Problems
Double Bobble is now a seriously large program. If you have problems
loading it then make you de-install all accessories and resident
programs and run from a low memory resolution (e.g. ST Medium). If
there are still problems, use God-Load.
o We want YOU!
Don't forget if you create some interesting levels to send them to us!
We will be making some compilation disks of Double Bobble adventures.
If you send us a SAE and a disk you will be sent the latest adventure
compilation when it is released.
o Thank you time
We must thank everyone who has taken the time to register and write
nice letter about this game! All the support is greatly appreciated
and the good news is there will definitely be more Falcon games from
the Reservoir Gods. So, big shouts go out to:
Philip Konkzac - our Scottish fan! thanks for your kind letters
Andreas Rotzoll - good luck with your BBS
Richard Davey - send us a manual please!
James Troup - thanks for the vote of confidence
Ludovic Hirlimann - keep on coding
Geoff Camp - the australian falcon owner
Arnaud Linz - thanks for the latest lazers&men
Frederic Dogimont - your english isn't so bad!
Alan Parker - nice demo
Floppyshop - cheers for the disks
Caspian Software - we look forward to seeing your Jaguar stuff!
D.B.A. - we look forward to issues 13 & 14
Antonio Lillo - good work on the translations
Longshot - we're interested in your swedish registration scheme
Jaron - good luck with incubator
Hawkmoon - we look forward to your next demo
Tat - good luck at uni
CIH - keep up the good work with Maggie!
o Credits
Code..............Mr. Pink
DSP Replay........Tat/Digital Chaos
Graphics..........Ripley
Sparehead 3
Music.............Sparehead 3
Level Design......Ripley
Sparehead 3
Mr. Pink
(c) 1995 Reservoir Gods |
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