Doom

Search
Votes / Statistics
Rating 
9.2/10
Hits: 2,111
Downloads: 1,139
Votes: 13
My Atarimania
Comments (0)

Screenshots - Doom

Doom atari screenshot
Doom atari screenshot
Doom atari screenshot
Doom atari screenshot
Doom atari screenshot
Doom atari screenshot

Information - Doom

GenreShoot'em Up! - 3-DYear1998
LanguageMachine LanguagePublisher[no publisher]
ControlsKeyboard, Jagpad, MouseDistributor-
Players1DeveloperTrio
ResolutionVGA / RGBLicensed from-
Programmer(s)

Mandin, Patrice [Data]

CountryFrance
Graphic Artist(s)

Cloud, Kevin / Carmack, Adrian

SoftwareEnglish
Game design

Petersen, Sandy / Romero, John
Green, Shawn

Box / InstructionsEnglish, French
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeTT / ?
MIDIVersionPM 0.03
Dumpdownload atari Doom Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Doom

/---------------------------------------------------------------\
|								|
|		DOOM (the real)  v0.03	Freeware		|
|								|
|		April, 4th 1998	for Falcon 030¿			|	
|								|
|			by Patrice MANDIN			|
|								|
\---------------------------------------------------------------/

	Here is the original DOOM engine for Atari Falcon 030.
It was compiled with GCC, under Mint. It runs in 16 bits TrueColor mode.
It uses FastRam if you have some. It should work on all Falcons (Centurbo,
Afterburner, etc...). It needs a lot (really lot!) memory. Boot with CONTROL
key pressed on a 4Megs Falcon: with 4Megs, the "zone" gets only 2,3Megs
(it is displayed when starting).

- Changes:

	- (0.02 -> 0.03):
	
	Modified to work on VGA: 320x200 display in a 320x240 screen.
	The status bar is better refreshed.

	- (0.01 -> 0.02):
	
	In invulnerability mode, palette is correct. It was a bug in original
DOOM sources.
	Configuration is saved in the file "doom.cfg" automatically created
when you run DOOM.
	Palettes have been recalculated for TrueColor mode: light shading is
nicer (dark green is really dark green, and not dark grey like in 256 colour
mode).
	SHIFT key for running works now.

- Bugs:

	With Ultimated Doom, sky texture is always the same. It is a bug in
the original sources. I will try to fix it.
	With the mouse, you can't use the two buttons at the same time. This
is a bug in my mouse manager. I will try to fix it.

- Controls:

	Mouse : yes	left button: forward
			right button: fire

	Joystick: yes

	Joypad: no

	Keyboard:	F11	-> '(' on numeric pad
			F12	-> ')' on numeric pad
			Pause	-> Help
			-,+	-> '-','+' on numeric pad

- Miscellaneous:

	Neither sound, nor music for the moment
	No network mode for the moment
	Code is 100% 68030 (it does not use DSP at all)
	Joypad will be ok a next time
	the "in.tg1" contains the font for the speed display (in top right).

- WAD you can use:

	DOOM.WAD	: DOOM registered
	DOOM1.WAD	: DOOM shareware
	DOOM2.WAD	: DOOM 2
	DOOMU.WAD	: Ultimate DOOM
	
- Author of this port:

	Patrice MANDIN		(DATA from TRIO)
	19 Rue des Astiers	
	85280 LA FERRIERE
	FRANCE

	e-mail (temporary) : tmx-pg@horanet.fr

- Have fun !


PS:
	I already done a DOOM engine. As original sources are available,
I don't have to continue this previous engine. But the work done could help
me do a DSP version (I hope).

Trivia - Doom

Conversion - Atari Jaguar


Doom Trivia
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2024