Doom [Falcon030]

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Screenshots - Doom [Falcon030]

Doom [Falcon030] atari screenshot
Doom [Falcon030] atari screenshot
Doom [Falcon030] atari screenshot
Doom [Falcon030] atari screenshot

Information - Doom [Falcon030]

GenreShoot'em Up! - 3-DYear1997
LanguageMachine LanguagePublisher[no publisher]
ControlsKeyboard, Jagpad, MouseDistributor-
Players1DeveloperTrio
ResolutionVGA / RGBLicensed from-
Programmer(s)

Mandin, Patrice [Data]

CountryFrance 
Graphic Artist(s)

Cloud, Kevin / Carmack, Adrian

SoftwareEnglish
Game design

Petersen, Sandy / Romero, John
Green, Shawn

Box / InstructionsEnglish, French
Musician(s)

-

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeTT, Falcon030 / ?
MIDIVersion0.73
Dumpdownload atari Doom [Falcon030] Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Doom [Falcon030]

/---------------------------------------------------------------\
|								|
|		DOOM  v0.73		Freeware		|
|								|
|		November 23th 1997	for Falcon030¿		|
|								|
|			by Patrice MANDIN			|
|								|
|			"released from army"			|
|								|
\---------------------------------------------------------------/

	The previous version lasted for nearly 1 year. Why ?
I was doing my military service. So now I can come back to code.

	And now here is a new version (again?) of my DOOM. I know that
I am not the only one trying to make DOOM on Falcon 030¿, so it sounds
good!
	Run the program in the directory where DOOM's WAD is with the
maximum RAM available (boot with CONTROL if needed).
Avoid screen extenders (Screen Blaster, Blow up, and so on...).
It runs normally on accelerated Falcon 030¿ but not on 68040 because of
the virtual memory management done with the 68030's PMMU.

- New:

	. Objects displayed in DOOM and HERETIC
	. Animated wall textures work right now
	. Collision test with walls has been rewritten (it's better now)
	. You can now open doors, activate switches, fall in traps...
	. Texture management has been redone, because some where not
	  found for displaying.
	. You can display sprites if you want
	. Display textures if you want
	. Display status bar if you want
	. You can choose the "object" to control: monster, player, barrel,
	  pillar, etc... :-)
	. You can choose the weapon
	. When you use an external WAD, the program warps to the first new
	  level
	. If you find the exit, the program quits!

- Features :

	. Display weapon (not perfect)
	. Display status bar (almost complete)
	. Objects displayed
	. Transparent textures
	. Animation management (textures and objects)
	. Light effects management
	. Collision test with walls
	. Gamma correction for too dark monitors
	. Screen shrinking with the right borders
	. Wall activation (switches, doors, walk-overs, etc...)

- Future enhancements :

	. Collision test between objects
	. Objects movement others than the player

	. Bugs correction
	. Only one program
	. Multi player (MIDI, Null Modem, Toaster, etc...)

- The WAD you can use :

	DOOM.WAD	: DOOM registred or Ultimate DOOM
	DOOM1.WAD	: DOOM shareware
	DOOM2.WAD	: DOOM 2

	HERETIC.WAD	: HERETIC registred
	HERETIC1.WAD	: HERETIC shareware

- Options for command line, lower case please :
	If you enter no command line, defaults will be E1M1 or MAP01
	with skill level 1 (or to the first new level if you use an
	external WAD)

	"-file   <...>"
	to use one or more external WADs (PWAD)
		Ex : -file trinity.wad thing.wad
		
	"-wart  "		e=Episode number m=Map number
		Ex : -wart 2 1 to begin at E2M1
		
	"-warp "		nn=Level number (00-32)
		Ex : -warp 24 to begin at MAP24
	
	"-skill "		n=Skill level (1-5)
		Ex : -skill 5 for maximum skill
		-> For the moment it is used to choose objects to
		   display depending of the skill
	
- The executables :
	
	dm073_0.ttp	: 320x200 (VGA and RVB)
	dm073_1.ttp	: 160x100 (RVB only (double-line mode))
	
- Control :
	
	- Keyboard :
	
	Arrow pad	: move,turn (like Dungeon Master)
	Shift		: boost
	Esc		: quit
	Tab		: display the map
	Alternate	: to move without turning
	Control		: if you are blocked by too many walls
	Space		: activation (switches, doors, etc...)
			  ( In theory, all is OK. You can end a
			    level without crossing walls)
	1-9		: To choose the weapon

				DOOM			HERETIC

			1	Punch			Chicken
			2	Chainsaw		Wand
			3	Pistol			Magic wand
			4	Shotgun			Crossbow
			5	Double shotgun		Blaster
			6	Chaingun		Gauntlet	
			7	Rocket launcher		Mace
			8	Plasma gun		Horn rod
			9	BFG 9000		Phoenix wand

	- Numeric pad :

	+ and -	: Screen size change
	( and )	: To choose the object to control
	/	: To reselect the player
	7 and 9	: zoom in/out the map
	4	: Display textures on walls on/off
	6	: Display textures on floors/ceiling on/off
	*	: gamma correction
	Enter	: display sprites on/off
	
	- Mouse :
	
	left button		: move forward
	right button		: move backward
	move left/right		: turn
	move up/down		: look up and down

- Authors :

	For all that as something to do with DOOM (code, ideas, ...) :

	Patrice MANDIN		(DATA from TRIO)
	19 Rue des Astiers	
	85280 LA FERRIERE
	FRANCE

	For all that as something to do with virtual memory :

	Xavier JOUBERT		(XAZ)
	36 Chemin des Rouches
	85300 SOULLANS	
	FRANCE

- Have fun !

Trivia - Doom [Falcon030]

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