Doom

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Screenshots - Doom

Doom atari screenshot
Doom atari screenshot
Doom atari screenshot
Doom atari screenshot
Doom atari screenshot

Information - Doom

GenreShoot'em Up! - 3-DYear1996
LanguageMachine LanguagePublisher[no publisher]
ControlsKeyboard, Jagpad, MouseDistributor-
Players1DeveloperTrio
ResolutionVGA / RGBLicensed from-
Programmer(s)

Mandin, Patrice [Data]

CountryFrance
Graphic Artist(s)

Cloud, Kevin / Carmack, Adrian

SoftwareEnglish
Game design

Petersen, Sandy / Romero, John
Green, Shawn

Box / InstructionsEnglish, French
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeTT / ?
MIDIVersion0.65
Dumpdownload atari Doom Download / Zip-packed folderNumber of Disks? / ? / HD Installable
Protection

Instructions - Doom

/-----------------------------------------------------------------------\
|									|
|			DOOM  v0.65		Freeware		|
|									|
|			November 7th 1996	for Falcon030		|
|									|
|				by Patrice MANDIN			|
|									|
\-----------------------------------------------------------------------/

	And now here is a new version (again?) of my DOOM. I know that
I am not the only one trying to make DOOM on Falcon 030¿, so it sounds
good!
	Run the program in the directory where DOOM's WAD is with the
maximum RAM available (boot with CONTROL if needed).
Avoid screen extenders (Screen Blaster, Blow up, and so on...).
It runs normally on accelerated Falcon 030¿ but not on 68040 because of
the virtual memory management done with the 68030's PMMU.

- Features :

	. Objects displayed
	. Transparent textures
	. Animation management (textures and objects)
	. Light effects management
	  ( the light shading has been temporarily removed, for me to make
	    a better routine)
	. Primarily collision test with walls
	  ( far from being OK )
	. Gamma correction for too dark monitors
	. Screen shrinking with the right borders

- Future enhancements :

	. Bugs correction
	. Only one program
	. Multi player (MIDI, Null Modem, Toaster, etc...)

- The WAD you can use :

	DOOM.WAD	: DOOM registred or Ultimate DOOM
	DOOM1.WAD	: DOOM shareware
	DOOM2.WAD	: DOOM 2

	HERETIC.WAD	: HERETIC registred
	HERETIC1.WAD	: HERETIC shareware

	Note for HERETIC: The objets are not displayed. And the borders
	are not fully drawn.

- Command line, lower case please :

	"-file   <...>"
	to use one or more external WADs (PWAD)
		Ex : -file trinity.wad thing.wad
		
	"-wart  "		e=Episode number m=Map number
		Ex : -wart 2 1 to begin at E2M1
		
	"-warp "		nn=Level number (00-32)
		Ex : -warp 24 to begin at MAP24
	
	"-skill "		n=Skill level (1-5)
		Ex : -skill 5 for maximum skill
		-> For the moment it is used to choose objects to
		   display depending of the skill
	
- The executables :
	
	dm065_0.ttp	: 320x200 (VGA and RVB)
	dm065_1.ttp	: 160x100 (RVB only (double-line mode))
	
- Control :
	
	- Keyboard :
	
	Arrow pad	: move,turn (like Dungeon Master)
	SHIFT		: boost
	ESC		: quit
	TAB		: display the map
	CONTROL		: if you are blocked by too many walls

	- Numeric pad :

	+ and -	: Screen size change
	( and )	: View point height change
	7 and 9	: zoom in/out the map
	*	: gamma correction
	
	- Mouse :
	
	left button		: move forward
	right button		: move backward
	move left/right		: turn
	move up/down		: look up and down

- Authors :

	For all that as something to do with DOOM (code, ideas, ...) :

	Patrice MANDIN		(DATA from TRIO)
	19 Rue des Astiers	
	85280 LA FERRIERE
	FRANCE

	For all that as something to do with virtual memory :

	Xavier JOUBERT		(XAZ)
	36 Chemin des Rouches
	85300 SOULLANS	
	FRANCE

- Have fun !

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