Deep Lair

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Screenshots - Deep Lair

Deep Lair atari screenshot
Deep Lair atari screenshot

Information - Deep Lair

GenreShoot'em Up! - DuelYear1990
Language[unknown]PublisherST Format
ControlsJoystickDistributorFuture Publishing
Players1 vs. 2DeveloperKingfisher Software
ResolutionLowLicensed from
Programmer(s)

Gymer, John

CountryUnited Kingdom
Graphic Artist(s)

Gymer, John

SoftwareEnglish
Game design

Gymer, John

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

Gymer, John

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Deep Lair Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Deep Lair

               Deep Lair
               ---------
             by John Gymer
     (c) Kingfisher Software 1990

               The Plot
               --------
     A  plot?  Does  chess have a plot?
Does  draughts  or noughts and crosses?
No,   the  aim  is  just  to  beat  the
opponent!  Deep  Lair  is  one of those
games...  except  it's faster, you play
it  with  a joystick and it's much more
fun!

                The Aim
                -------
     The  aim is to win! Deep Lair is a
2 player game in which you both control
submarines armed with Woofer Torpedoes.
Each player must attempt to destroy all
of  the  other  player's 6 subs. At any
one  time  you will be carrying up to 6
topedoes of which only one can be fired
at a time.

               Re-Arming
               ---------
     To  re-arm  your  sub,  take it to
your base. This is the pad on which you
started  the  game. The left pad is for
the  black  sub,  and the right for the
red  sub.  If  you  land  on  the other
player's pad you won't be re-armed.

                  Air
                  ---
     You  must  keep  watch on your air
levels. If you are below the surface of
the  water, it will slowly decrease. If
your  air runs out you will lose a sub.
To supply your sub with air you must go
to  the  surface of the water where air
will be quickly re-supplied. Be careful
though  that you don't collide with the
island.

               Crashing
               --------
     If  you come into contact with the
island or the sea bed (anything green!)
you will immediately lose a sub.
     If  you  collide  with  the  other
player you will both lose a sub.

               The Whale
               ---------
     The  local  waters  are  deep  and
vast.  Enough  so  that whales swim the
area.  Beware  that  you  don't collide
with  one  of these creatures or you'll
lose a sub. If you decide to shoot them
with  your  Woofer  Torpedoes they will
die  but you may get a letter from some
obscure naturalist group demanding that
you dismantle your joystick! Whales may
provide  a useful shield when advancing
on  your  enemy or you may even be able
to lure your opponent into one of these
giant creatures.

             The Controls
             ------------
     Each  player  has  a  joystick  so
you'll  have  to  wrench that old mouse
lead out again...
     Joystick movements are as expected
-  up  moves  upwards,  down downwards,
left  left  and  right  right! The fire
button launches a torpedo.

              Let's Play!
              -----------
     To   begin   playing   Deep  Lair,
double-click  the  left mouse button on
the  file named "DEEPLAIR.PRG" from the
desktop.  The  game will now load. Once
loaded,    the    fight    will   begin
immediately, so be ready...
ÿ
   unless you're a budding artist...
     If  you  get  tired  of  the local
waters you can create your own screens.
To do this...
1)  From  the  desktop, Rename the file
called         "DEEPLAIR.IMG"        to
"DEEPTEMP.IMG".  To  do  this click the
left   mouse   button   once   on   the
"DEEPLAIR.IMG"   icon  so  that  it  is
hi-lighted and go up to the 'File' menu
and  click  on  'Show  Info'.  You  can
rename it from there.
2) Load the "DEEPTEMP.IMG" picture file
into  your  art package (low resolution
only). NOTE: Make sure your art package
is   capable   of  loading  simple  IMG
files.
3)  Set  up  the  correct palette - you
should  be  able  to  work out what the
colours   should  be  fairly  easily  -
hint:
     Background   is   white,  text  is
black,   there  are  2  greys,  a  red,
orange,  yellow,  4  blues and 5 greens
(This is the correct order from left to
right  if  you  use  Canvas,  other art
packages  eg.  NeoChrome or Degas, will
be different).
4)  Now  change the screen to something
of   your  own  devices  following  the
following rules:
     a)    Any    green    counts   for
ground/sea-bed.
     b)  Dark  grey  is  a base - these
should  be roughly in the same place as
the original screen since that is where
the  submarines  start...  although you
could start them in open water.
     c)  The water surface is always at
the  same  place,  so don't draw it any
higher  or lower (vertical line 32 from
the top)!
     d)  The  display at the top of the
screen with must be left untouched.
     e)  You  may  use any of the other
colours  anywhere  on  the screen, they
will  not  affect  play - ie. any blue,
red,  orange,  yellow,  black, white or
light grey.
5)  When  you've completed your screen,
save  it  to disk as "DEEPLAIR.IMG" and
load   in   "DEEPLAIR.PRG"  again.  You
should now have the new screen.
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