Counter Atax

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Screenshots - Counter Atax

Counter Atax atari screenshot
Counter Atax atari screenshot
Counter Atax atari screenshot
Counter Atax atari screenshot

Information - Counter Atax

GenreBrain - TetrisYear1994
LanguageSTOS BASICPublisher[no publisher]
ControlsMouseDistributorFloppyshop
Players1Developer[n/a]
ResolutionLowLicensed from
Programmer(s)

Muir, Angus

CountryUnited Kingdom
Graphic Artist(s)SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Counter Atax Download / STNumber of Disks1 / Single Sided
Protection

Instructions - Counter Atax

   Counter Atak
                             ------------

                            By Angus Muir.
                            --------------

                              1993/1994.
                              ----------


Counter Atak is a simple game which is based around the games
Columns and tetris.

Yes I know these games have been copied to hell and back, so why do we
need yet another one???

Well... We don't... Do we!

Or do we...

Counter atak is a little different,  instead of getting coloured tiles
lined up next to each other,  you  have  to make sure (depending which
level is choosen) the tiles, or in  this case liquid counters, are not
next to each other. This adds that extra bit of thought to the game.

When you start to play Atak, you may  think it is easy, well... it is.
Or that is, it is when you are low down in the grid, however, when you
start to reach the  top  of  the  grid  things  start  to get that bit
harder. Things are no longer easy...

                     A FEW THINGS TO REMEMBER!!!
                     ---------------------------

1.       Ensure you remember which level is which. (good tip eh!!!)

2.       There are 20 counters of each colour.

2a.      Always keep a  mental note of how many counters are
         in the grid at  all times, this will help you reach
         the top of the grid and hopefully complete the game.

3.       Time is very important. The more time left the
         higher the final score.

4.       Don't give up... It is possible, honest!!!




This game was pretty easy to  program,  but  there were a few problems
involved. I actually  started  programming  this  game sometime around
June 1992. After getting  to  the  13th  version,  which  had no sound
included, I compiled the program into M/Code, it worked!!! But not for
long, it had a very nasty  habit  of  just hanging up half way through
playing it. Two months later the  bug  still  wasn't found, I was very
angry  and  finally  told  the  program,  computer,  mouse,  joystick,
monitor, printer and everything else to bloody well sod off!!!

December 1993, the program was started again, well continued, two days
later the bug was found and destroyed.

Janruary 1994, 2nd, sound and music in program, working well.

Janruary 1994, 3rd, 50/60 hertz switcher put in.
                    Music on title screen distorting when in
                    60 hertz mode.
                    60 hertz mode taken out. Sorry.
                    Please run a 60 hertz switcher program before
                    loading the game if you don't mind the title
                    music distorting, the game looks nicer!!!
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