Computer Coarse Angler (The)

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Screenshots - Computer Coarse Angler (The)

Computer Coarse Angler (The) atari screenshot
Computer Coarse Angler (The) atari screenshot
Computer Coarse Angler (The) atari screenshot
Computer Coarse Angler (The) atari screenshot

Information - Computer Coarse Angler (The)

GenreSports - Sailing / WatersportsYear1993
LanguageSTOS BASICPublisher[no publisher]
ControlsMouseDistributor-
Players1DeveloperVFM Software Concept
ResolutionLowLicensed from-
Programmer(s)

Moody, Ted

CountryUnited Kingdom
Graphic Artist(s)

Ceaser, Kev / Wildin, Roger

SoftwareEnglish
Game design

Wildin, Roger

Box / InstructionsEnglish
Musician(s)

[n/a]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 1MB
MIDIVersionFull
Dumpdownload atari Computer Coarse Angler (The) Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Computer Coarse Angler (The)

       THE COMPUTER COARSE ANGLER
                 (Something to do in the close season.)

Intro:
     Coarse Angler is modelled as closely as possible on the most popular 
participant sport in Britain. Tackle, fish, bait, water & weather data is 
taken  from many sources,  and is accurate within the limitations of  the 
program.  The idea is to provide an amusement for seasoned anglers, and a 
good introduction to coarse fishing for the beginner.  The novice  angler 
can  experiment with different tackle setups,  times,  and  venues,  keep 
track  of  the successes using the log,  and hopefully  apply  what  he's 
learned  at  the waterside.  Some liberties had to be taken in  order  to 
provide a playable game.        

                    Happy Fishing,
                        Ted Moody & Roger Wildin.

Help keys:
     F1: STARTING OFF    F2: CASTING    F3: PLAYING THE FISH
     F4: DEPTH           F5: LOG        F6: GAME CHOICE
     F7: SHAREWARE NOTICE



Getting started:
     After  the  title screen & credits,  you are invited to  enter  your 
name.  Type  your  name  carefully,  using shifted letters  if  need  be, 
(backspace  or delete if you make a mistake,) press RETURN and your  name 
will be written to disk.  (Now,  any time you run the program,  you  need 
only  press  RETURN  when  asked  for your name  for  it  to  be  entered 
automatically).

     Choose  PRACTICE  from the menu.  A report will appear  showing  the 
weather and water conditions which will affect the fishing throughout the 
chosen  game.  The time of day can be altered whenever this report is  on 
screen by clicking the left mouse button.
     Press fire on the joystick or right click to exit the title screen.
 
Select Peg:
     During Practice or Specimen Hunt,  you can elect to fish any of  the 
pegs at any time.  During a Match however,  you are allocated a peg,  and 
must  fish it to the best of your ability.  Select which peg you want  to 
fish, and right click or fire button to exit.

     After a while,  the main screen will be displayed,  with your angler 
ready to go.


     On  the right side of the screen are several windows and  two  small 
gauges.  Clicking on the top window takes you to the tackle box, the next 
window to the bait bar,  the third to the pegs.  The fourth displays  the 
conditions  and catch report,  and the bottom window is used  to  display 
messages and clicking here takes you to the catch and records log (1  meg 
version) or displays relevant statistics (520 version).

Tackle Box:
     Here you set up your tackle. Use the mouse to select hook size, line 
strength (click on the arrows at the bottom right),  and adjust the depth 
at  which you mean to fish (click on the line at the required  depth,  or 
drag it up and down).  The AUTO button below the depth gauge is explained 
below.  When using leger tackle, the scale will display the last depth at 
which you were fishing, and will not be adjustable.
     Select  which float to use- not all floats cast the  same  distance. 
The  correct  shot  pattern  for each float in  each  peg  is  taken  for 
granted.

Legering:  
     Coarse  Angler uses two types of leger rig- the sliding  or  running 
link(I)  and  the paternoster(II).  In the leger window are  four  icons. 
Click on the roman numerals to choose leger type. The other two icons are 
your bite indication:  Visual (standard swingtip) or Audible  (electronic 
bite  alarm).  The leger hook length can be adjusted by dragging it  left 
and right along the bottom using the mouse.

     It  is suggested that you use a line of at least 2.5  lb.  and  hook 
size  16 or larger to start with,  as playing a big fish on light  tackle 
requires some skill (see below).

Rods:
     Four rods are provided. The number under the rod tip shows which one 
is  currently  in  use.  Clicking on this number takes  you  to  the  rod 
selection screen. Move the mouse pointer onto a rod and its' spec will be 
shown at the bottom.  For those who know nothing about such  things,  the 
default rod (number 3) will serve for most purposes.  Selecting a rod  is 
slightly  different from the other screens- if you press the  LEFT  mouse 
button  when  the  pointer  is on the rod you  want,  that  rod  will  be 
selected,  and you will be taken back to the tackle screen.  Pressing the 
RIGHT button selects and returns to the fishing.

Bait Bar(second window):
     Here's  ten  of the traditional coarse baits  to  choose  from.  (No 
hitech boilies or flavourings- sorry).  Select a bait,  and its' name  is 
displayed  in  the  centre of the screen.  Note- bait  SIZE  is  adjusted 
automatically  to  the  hook used:  a small red worm on a  size  18  hook 
becomes a big lobworm on a size 6 or 4;  likewise one pinkie maggot on  a 
size 20 becomes a big bunch on a size 12.

     Use right button or fire again to exit.

Casting:
     To cast your line,  pull back on the joystick;  the top gauge on the 
right  will rise showing your casting power.  If it reaches the  top,  it 
will  restart from zero.  Stop it at your estimated distance by  pressing 
and holding the fire button.  The lower gauge indicates the angle of  the 
cast  (+/-90  degrees in front of the fisherman).  Adjust by  moving  the 
stick  right or left.  When happy with your positioning,  push the  stick 
forward and release the fire button.  You have now cast your line,  and a 
flashing red marker will show where it landed.  You can reel the line  in 
at any time by pressing fire (should you land in some weeds, say). If you 
wish to recast elsewhere, either reel in all the way, or pull back on the 
stick again,  and adjust as above.  For a rapid cast without changing the 
angle, pull the joystick back and quickly push forwards when the distance 
is correct. Releasing the joystick at any point during the cast procedure 
returns to the tackle/bait phase.

     Once in the water, the indicator window will appear at the top  left
of  the screen,  showing your float or swingtip.  Pressing the space  bar 
enables you to place this window anywhere you like on the  screen.  Using 
the mouse, move it to where you can best keep an eye on it, and press the 
left  button to set.  The window is not displayed when using the  audible 
bite alarm.

     You will notice that the casting gauges have now been replaced by  a 
larger,  blue gauge with two small red markers.  This is the fish tension 
indicator,  and  the  red marks show the setting of the  slipping  clutch 
(drag)  on your reel.  Accurate setting of the clutch is  necessary  when 

playing a fish- too tight and your tackle will break under  tension,  too 
loose  and the fish will take too long to tire out,  if  at  all.  Clutch 
tension  is adjusted by moving the joystick left or right.  To help  you, 
during  practice the drag is automatically set to the best  position  for 
the tackle you are using,  i.e.  one notch below danger point. Try to get 
some  idea of its' position for different tackle strengths,  because  the 
clutch must be set MANUALLY during a Match or Specimen Hunt each time you 
change the line or (sometimes) hook size.
     Note-  in  order  to accommodate fish from a few  ounces  to  double 
figures,  the tension scale is NOT linear. I.e. a small distance near the 
lower  end of the scale equals a few ounces,  at the upper end  the  same 
distance equals several pounds.

Bites:
     Sooner or later (hopefully) a fish will take the bait. The bite will 
be indicated by a movement of the float or swingtip.  Pull straight  back 
on the joystick immediately to strike.  If you've hooked a fish, keep the 
rod  up  and  the  line  under  tension  by  using  the  joystick-   left 
back, straight back or right back (see below).
     
Playing the fish:
     Small fish can simply be reeled straight in.  If the little fish  on 
the  tension indicator cannot rise above your clutch setting,  press  the 
fire  button to reel in,  and guide it towards the bank.  A message  will 
appear  in  the message window telling you when to land  it.  Don't  keep 
reeling in once the fish is ready for landing,  it increases the tension, 
and may snap the line. Tap the space bar to activate the landing net, and 
manoeuver  your fish over the net.  (Move the joystick left or  right  to 
drag  it.)  Note- you cannot hold a landing net and reel in at  the  same 
time.  If you make a mistake,  or the fish starts a second run, press the 
spacebar again to put the net back on the bank.  Note also that ALL  fish 
must be netted- even the tiddlers.
    
     Bigger  fish need to be played out before they can be  landed.  When 
first hooked,  a big fish will make a run for it.  You must keep the line 
tight  by a pull in the opposite direction.  If the clutch  is  correctly 
set,  you will hear the ratchet as the fish takes line,  and the  tension 
gauge  will  show the pull the fish is exerting.  If  the  screen  border 
starts  to flash red,  it means the clutch is set too tight-  slacken  it 
immediately  before the tackle breaks.  When the fish changes  direction, 
the  line  will slacken (watch the gauge).  Don't let the  tension  reach 
zero,  or your fish is likely to come unhooked.  Press fire (reel in)  to 
take up the slack as the tension drops below the clutch setting. Keep the 
rod pull the opposite way to the fish;  i.e.  if the fish is to the left, 
pull the joystick back/RIGHT,  and vice versa, if the fish is in front of 
you, pull the joystick straight back. This will put the maximum strain on 
a  big fish to tire it out,  and also tend to slow its' run  towards  any 
snags.
       The  idea  is to keep the little fish  on  the  tension  indicator 
between  the clutch setting and zero by judicious use of the fire  button 
and  correct  rod  positioning.  DON'T try to reel in  while  the  clutch 
ratchet is slipping- it will weaken your tackle, and the bigger the fish, 
the sooner it will snap.  Adjusting the clutch can be done in the  normal 
way  while playing a fish,  but be careful- one notch too tight  means  a 
snapped  line,  and  moving the joystick/rod away from  a  back  position 
relaxes the tension (gives line).  Pushing it forwards releases the  fish 
altogether.  This  release  feature is included so as not to  waste  time 
during a match trying to play a big fish when it might be better to catch 
a lot of smaller ones (see match tactics).
     If the fish gets into a snag,  things can get difficult. Tension can 
increase dramatically- to a point which can weaken fine tackle.  If  this 
happens,  release  the tension (joystick neutral position),  and let  the 
fish run free.  It will hopefully move away from the snag.  Grab it (pull 
back)  before  the tension reaches zero,  and  playing  can  continue.  A 
powerful  fish  may make a second and even a third run  once  it  catches 
sight of the angler- but when it's finally played out,  it can be  landed 
as above.
     The danger points (line too slack,  excess tension),  are shown by a 
flashing red screen border. 

Plumbing the depth:
     Before  casting,  press  "D" on the keyboard- you are now  in  depth 
mode-  and  cast as normal.  The depth where your tackle  lands  will  be 
indicated on the tension gauge;  each division now representing two  feet 
of water.  Cast again in a different place,  and continue till you've got 
some  idea of the underwater geography.  When you've  finished,  press  D 
again.  Consulting the report will now show what the bottom consists  of. 
If you return to the tackle screen and click the AUTO button, it will set 
your tackle to the last depth plumbed. 

The Angler's Log (1 meg machines only):
     All  good anglers keep a record of their catches.  Clicking  on  the 
bottom  (message) window takes you to the Log & Records  screen.  If  you 
have  just  landed a fish to be proud of,  it can be  entered  into  your 
personal fishing diary,  along with the data on where,  when,  and how it 
was caught for future reference.
     One  fish (a real whopper) is already logged to start you  off.  You 
can add or replace fish at any time.  As your diary fills up,  it can  be 
consulted  as to the whereabouts of the fish and the methods of  catching 
them- useful for beginning anglers and for the Match or Specimen Hunt. On 
a  double sided disk,  there should be space enough for a diary  of  over 
1000 entries.

Using the log:
     The  first thing to do (if you haven't got a clock card) is  to  set 
the date using the first menu item.
     The  log  works as a simple database.  Records can be  displayed  by 
species,  peg  number,  or  all fish logged.  The colour of the  top  two 
windows indicates the display mode.
     For instance,  if you came to this screen from a practice game,  the 
top two windows will both be bordered in white.  This means that ALL your 
catches will be displayed in the bottom window.  The top left window will 
show  the  current record for the fish you've just caught,  and  the  top 
right  shows the high score for the peg you are fishing.  Browse  through 
the records using the LOG (next/previous) menu. If you came from a match, 
the peg score window alone will be white, and only those fish in your log 
which were caught at this particular peg will be displayed.  You may also 
show  by  peg  number by selecting a number from the  PEGS  menu,  or  by 
clicking on the peg score window itself. Coming from a specimen hunt, the 
top  left window  will be white,  showing the high score for the  present 
QUARRY,  and  corresponding  fish only will  be  displayed.  Selecting  a 
different species from the FISH menu or clicking on the left window  will 
also activate this mode.  Click on the bottom window again to display all 
fish logged.  To enter your last catch,  select ENTER LAST FISH from  the 
LOG menu and follow the onscreen instructions. It's actually a lot easier 
to use than to describe.

Catch Statistics (520 machines only):
     Clicking  on the bottom window will read and display  the  following 
information:
     The current high score and holder for the peg you are fishing.
     If   you are fishing a Match or just practising;  the record  weight 
for the fish you have just caught (or Barbel if none), and the best score 
for that fish.
     If  Specimen hunting;  the record weight and score to beat for  that 
particular quarry.
Game Choice:
     During Practice,  you may catch some big fish, but will rarely break 
any records.  There will be an unlimited number of fish in each swim, but 
their sizes will be limited;  the principle of SHOALING comes into  force 
during the other games. In other words, it is possible to catch, say, all 
the roach in a particular swim, forcing a change of match tactics or hunt 
venue.  When  the bite rate starts to fall off,  it's time to consider  a 
change of tactics.

The Match:
     Pressing  ESCape when in the tackle/bait phase  (i.e.  not  actually 
fishing)  brings up the game choice menu. Choosing MATCH pits you against 
top anglers in competition.  You will be allocated a peg, the  water will 
be restocked,  and you have exactly 15 minutes to amass as many POINTS as 
possible.  You may consult your log before or any time during the  match. 
Take as long as you like- the timer is not active when on the log screen.
     Points  are  scored (roughly following the  continental  system)  as 
follows:  one  point for every fish caught,  plus one point per ounce  in 
weight.  This  means  you  will  have  to  consider  your  match  tactics 
carefully,  and  adopt more than one approach for each peg (see  SHOALING 
above) in order to be successful.  At the end of the game, the points are 
totted up,  and any new high score for the peg is automatically saved  on 
disk.  These  high scores are used as a reference for future  matches  at 
each peg. (A simple expedient which means the better you get at the game, 
the  harder  it becomes to win).  Matches are always  fished  during  the 
daytime.

The Specimen Hunt:
     For the more experienced angler.  This time you are given a  SPECIES 
to  fish  for,  and  have 15 minutes to catch as many  BIG  specimens  as 
possible.  Again,  you may consult the log at any time, and may also move 
from one peg to another in search of the allocated quarry.  Leaving a peg 
means you will not be able to return to it for the rest of the  game,  so 
be sure before you go.
     Points are awarded for each successful catch.  Catching a  different 
species  from the one nominated scores nothing,  not even if it's  a  new 
record  for that particular fish (though you can still enter it into  the 
Log  and go back for it later).  At the end of the hunt,  your  score  is 
tallied as follows:  the points value for each fish (see below),  plus  1 
point per ounce,  plus 100 points for a new record.  New records and high 
scores are written to disk (NOT to your log).

Points:
Barbel: 40|Bream: 10|Carp: 30|Chub: 5|Crucian Carp: 8|Dace: 5|Eel: 5
Grayling: 15|Perch: 5|Pike: 50|Roach: 5|Rudd: 10|Tench: 10
         
Note:  it is not possible to ESCape from the Match or Specimen Hunt until 
the time is up; if you don't like the peg or fish, you're stuck with it.
     Should you hook a biggy towards the end of the game,  the timekeeper 
will be kind enough not to sound the final whistle until you have  landed 
(or lost) it, however long it may take.


                            xxxxxxxxxxxxxxxx

Coarse Angler is shareware.  If you like it, please register your copy by 
sending a fiver (or whatever you consider it's worth) to:

                    VFM Shareware,
                    31, First Avenue,
                    ROTHERHAM.
                    South Yorkshire.
                    S65 2RW.
                    England.


     As a registered user, you will be sent a printed manual- "The Coarse 
Angler Guide to Better Fishing",  detailing the tackle,  the fish-  their 
likes and habitats, with tips and tactics to improve your angling skills.

     We  are  presently  considering an expansion  disk  containing  some 
advanced and challenging pegs.  When completed,  it will be sent free  of 
charge to all who have bought their ticket.
     If  anyone  wishes  to contribute any ideas for  a  peg-  perhaps  a 
favourite   fishing  spot,   please  send  us  a   detailed   description 
(preferably with a drawing or photograph) before Dec 31st 1993.  The best 
ones will be included on the data disk and credited to the contributor.

Comments, suggestions, bug reports, etc., to the above address.

     Thanks  go  to everyone involved in the development and  testing  of 
this  program,  but  most of all to those  marvellous  aquatic  creatures 
without  whom the entire sport would not be possible.


                    Best wishes,
                        T.M & R.W.
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