Chain Reaction

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Screenshots - Chain Reaction

Chain Reaction atari screenshot
Chain Reaction atari screenshot
Chain Reaction atari screenshot
Chain Reaction atari screenshot

Information - Chain Reaction

GenreBoard Game - MiscellaneousYear1992
LanguageGFA BASICPublisher[no publisher]
ControlsMouseDistributor
Players1, 1 vs. 2, 2+Developer[n/a]
ResolutionLowLicensed from-
Programmer(s)

Whitehead, Colin / Taylor, Stephen

CountryUnited Kingdom
Graphic Artist(s)

[unknown]

SoftwareEnglish
Game design

[unknown]

Box / InstructionsEnglish
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Chain Reaction Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Chain Reaction

Other version with the same title:


ST Format ().

Instructions - Chain Reaction

          CHAIN REACTION

               WRITERS
 Stephen Taylor and Colin Whitehead

This game is shareware.   To register 
as  a user,  please send a cheque  or 
postal  order  for 5  pounds  to  the 
address    at   the   end   of    the 
instructions.   In return,  I'll send 
you  a set of  printed  instructions, 
and   the source code (in GFA  Basic) 
with  notes attached.   In  addition, 
any  further updates will be sent  to 
you  free of charge.  Any suggestions 
for   improvements  will  be   gladly 
received,    and    may    even    be 
implemented.

               OBJECT

The object of Chain Reaction is to be 
the  only person left with  atoms  on 
the  board  at the end of  the  game.  
How do you do it?  Dead easy....

When it's your turn,  point the mouse 
at  a cell and click  either  button.  
You  can only play in an empty  cell, 
or a cell owned by you.

Each  cell  can only hold  a  certain 
number   of  atoms  before   reaching 
critical  mass and  exploding.   This 
depends  on  where the  cell  is.   A 
corner  cell  will explode  with  two 
atoms  in  it,   an  edge  cell  will 
explode with three atoms in  it,  and 
all  other  cells explode  with  four 
atoms in them.  To aid your memory, a 
warning  sounds when you have  placed 
the maximum safe number of atoms in a 
cell.

When  a cell explodes,  it  fires  an 
atom  into  each  cell  next  to  it.  
These  cells are  captured.   If  the 
captured  cells are now  at  critical 
mass,  they  will  explode  as  well.  
This can lead to quite lengthy  chain 
reactions.

            SET UP SCREEN

The  3  buttons  at the  top  of  the 
screen  set  the  parameters  of  the 
game.   To increase a value,  use the 
left mouse button.   To decrease  it, 
use the right mouse button.

1.   The   number   of    combatants, 
     including   computer    players.  
     This can  be anything between  2 
     and 6.

2.   The  number  of  human   players 
     taking   part.    This  can   be 
     between   none  and  the   total 
     number of players.

3.   Time  delay.    This  sets   the 
     amount of thinking time that you 
     get before the screen is blanked 
     out.


The  6 nameplates below this are  for 
typing  in the human players'  names.  
Click on the colour you wish to  use, 
and  type  in  your name  (up  to  10 
characters).   Escape clears the line 
and   backspace  works   as   normal.  
Return  accepts the  name.   You  can 
only   choose  one  of  the   colours 
allocated to human combatants.

            FILE PLACING

Chain  Reaction is quite fussy as  to 
where it wants its files to be.  They 
must be in drive A, inside the folder 
REACTION.   There should be two files 
and another folder here.   The folder 
is  called SAMPLE and should  contain 
the samples used.  The two files are
     CHPLAY.EXE
     CHAIN.PIX
If   enough   people   who   register 
complain  about  this  fussiness,  it 
will be the first update.

Enjoy your nuclear holocaust!

                       Stephen Taylor
                             Top Left
                  11 Aberfeldy Street
                              GLASGOW
                              G31 3NS


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