Captive of Chuthlu

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Screenshots - Captive of Chuthlu

Captive of Chuthlu atari screenshot
Captive of Chuthlu atari screenshot
Captive of Chuthlu atari screenshot
Captive of Chuthlu atari screenshot
Captive of Chuthlu atari screenshot
Captive of Chuthlu atari screenshot

Information - Captive of Chuthlu

GenreAdventure - RPG (2-D)Year1990
LanguagePublisher[no publisher]
ControlsJoystickDistributor
Players1Developer
ResolutionLowLicensed from
Programmer(s)

Stuart, David

CountryUSA
Graphic Artist(s)

Stuart, David

SoftwareEnglish
Game design

Stuart, David

Box / InstructionsEnglish
Musician(s)

Stuart, David

LicenseGame Demo or Preview - Freeware
Sound FX

Stuart, David

Serial
Cover Artist(s)ST TypeST / ?
MIDIVersionDemo
Dumpdownload atari Captive of Chuthlu Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Captive of Chuthlu

CAPTIVE of CHUTHLU

                                  by

                           DAVID J. STUART

                                 and
                         brought to you by ...

                               P. A. L.
                           Publishing, Inc.




               Documentation for Demonstration Version




This demo will allow you full access to the first level of the game
and also WARP to the second level, where it will abort.

It will run in either Lo or Med-rez, but looks and plays best in
Lo-rez!  All sixteen colors are available in Medium rez, but the
ordering is based on the AES rather than VDI setcolor structure.

Required hardware is:

      TOS 1.2 or higher
      512 RAM
      Will run from a floppy, but HD is recommended
      File SCANNERS.DAT must be in same directory as DEMOCAP.PRG
      Mouse must be online
      Joystick must be in port 2





Upon running, the initial screen will allow you the option of
bypassing the credits and story screens.  If you elect to bypass the
credits, you will go directly to the main game screen where you may
select either a male or female character.  This screen will also make
you familiar with the various objects and antagonists pertinent to the
game.

Primary control is via the joystick.  Fire button will move you to the
first planet of the first galaxy of play.

Once in the gamescreen scenarios, you may use the keyboard letter 'c'
to activate the cloaking clock at the bottom of the screen.  This will
give you full invulnerability for a brief time.  Use it wisely.  In
the 'real' grame, there are clocks located throughout the galaxies
that will restore this device.  Life span is determined by the
decreasing time located in the upper left corner of the screen.  This
can be restored to a maximum of 999 seconds by accumulating various
energy objects and shields.  There is a special object located
throughout the galaxies that will restore you to FULL LIFE and this
should be used wisely - such as when you are nearly dead!

The object is to accumulate as much life force and as many laser
charges as you can while distroying the bad guys and negotiating the
mazes of the planets.  You must find a WARP ZONE in each galaxy that
will transport you to the next galaxy.

Secondary control via the keyboard includes the space bar 
which will toggle the 'freeze' feature on and off.  It is recommended
that every time you move from one planet to another, you freeze the
screen and study the layout so you can determine the best path around
enemies and onto the next planet.  Also, you want to locate the best
ways to acquire the 'helpful' objects on the planet!

In the 'real' game, there are regular 'space stations' located amoung
the galaxies where you may spend your accumulated wealth on energy and
lasers, so don't pass up the space bucks...





UPON RUNNING THE DEMO, if you elect to hold the left button, you will
get to run thru the startup credit screens and the story, which
establishes the plot of the game and better outlines the characters.

When this credit section is done, the demo will abort to the desktop. 
It is recommended that you run it first, anyway, to better appreciate
the game.




Last, but not least, if this game is attractive to you, please
contact:

                  P. A. L. Publishing
                  5415 E. Washington
                  Fresno, Calif.,   93727

                  Ph  209 456 1668

OR, the author:

                  DAVID J. STUART
                  304 Chestnut St
                  Medford, Or.,    97501

                  Ph  503 772 5401




The Initial Release version will allow for several options and should
be available by September, 1990 . . .
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