Boulder-dash is still in an experimental phase. Mail your
bug reports, interesting new levels, ideas to the author
or to email@example.com.
-Time limits per level are implemented.
-Every level has a name now.
-Tinkle walls were implemented (character 't'). Every level has a tinkle
-For new ideas, levels etc. a distribution list has been created:
-Special thanks for Imakefile and most bug fixes :
Christos S. Zoulas
E.S.E Promo 94
Boulder-dash (v1.2) - Collect diamonds, kill monsters, close in
blob etc. etc.
Boulder-dash is a game very old indeed (originally a similar game
with the same name ran on CBM64). The goal in is to collect a
certain number of diamonds per level and then enter the next lev-
el by moving to the blinking exit-field, thus incrementing your
number of lives. A diamond is worth points. Normally extra dia-
monds are worth more. When playing the following keyboard keys
may be used:
SPACE - in combination with arrows:steal
left arrow - move left
right arrow - move right
up arrow - move up
down arrow - move down
h - help
In addition, some other control key combinations can be used:
Q - kill the game
I - restart level
Levels are stored in ASCII files. The first line in a
level file contains level specific parameters that should be
edited by hand. The parameters are:
height width speed diamonds-required diamonds-points extra-diamonds-points
blob-brake tinkle-dur time level-name
Where blob-brake indicates how strongly blob propagation is
slowed down. tink-dur is the time tinkle-walls will keep their
magic power. time is the time permitted to complete this level.
level-name is the name of the level.
Jeroen Houttuin, Informatikdienste, ETH
Zurich 1990. CBM64 for the idea. Alexander Siegel (Cornell
University) for example X-programming in Christos S. Zoulas (Cor-
nell University) for Imakefile and bug fixes. xbd - Boulder-dash
E.S.E Promo 94