Bombs Away

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Screenshots - Bombs Away

Bombs Away atari screenshot
Bombs Away atari screenshot
Bombs Away atari screenshot
Bombs Away atari screenshot
Bombs Away atari screenshot
Bombs Away atari screenshot
Bombs Away atari screenshot
Bombs Away atari screenshot

Information - Bombs Away

GenreArcade - BombermanYear1995
LanguageGFA BASICPublisher[no publisher]
ControlsJoystickDistributor-
Players1DeveloperNinth Wave Software
ResolutionLowLicensed from-
Programmer(s)

King, Terry

CountryUnited Kingdom 
Graphic Artist(s)

King, Terry

SoftwareEnglish
Game design

King, Terry

Box / InstructionsEnglish
Musician(s)

-

LicensePD / Freeware / Shareware
Sound FX

King, Terry

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Bombs Away Download / MSANumber of Disks1 / Single Sided
Protection

Additional Comments - Bombs Away

Other version with the same title:


ST Format ().

Written with Sprite Works extension.

Instructions - Bombs Away

 BOMBS AWAY

                     Written by Terry King in GFA Basic 3.5
                      with the Sprite Works Development Kit

                             This game is Freeware


Bombs  away is a game based on the popular Dynablaster type game as seen in  the 
arcades and originally based on a game called 'Eric and the Floaters' by  Hudson 
Soft on the Spectrum (remember that ?).

The aim of the game is to find the exit which is hidden behind one of the walls. 
Weak  walls  (with brickwork pattern) can be destroyed by placing a  bomb  right 
next to them.  To start with your player can only place one bomb at a time,  but 
each level has three extra bomb pickups allowing you to place more than one bomb 
at  any  time.  Once you have placed a bomb with the fire button the  bomb  will 
explode in a few seconds,  so better get out of the bombs path or you may end up 
plastered all over the walls !

There  is  something behind every wall,  but it's not always  worth  collecting. 
Occasionally  you may find a mystery pickup,  this may give you quite a  healthy 
10000  point  bonus  or it may reverse you controls for  ten  seconds  or  cause 
automatic bomb laying for ten seconds.  Other pickups include extra bombs, booby 
trap bombs,  increase/decrease power and various sweet bonuses. The increase and 
decrease power affect the size of the explosion, so be careful that they are not 
too powerful or you may get caught in the explosion as you run away.

As  you progress through the levels you will find an increasing number of  enemy 
which although don't place any bombs do kill you on contact.  A large number  of 
points are deducted if you reach the exit and still have walls or enemy left, so 
you  will need to clear the level as much as possible before entering  the  exit 
for the best score.

Freeware ?

Freeware means that you are free to copy this program like PD, but unlike PD the 
copyright  belongs  to the author and pinching code or graphics  would  be  very 
naughty.

Enjoy !

Terry King / Ninth Wave Software 1995

---------------------------------------------------------------------------------

This  game  was  written  purely  in  GFA  Basic  v3.5  with  the  Sprite  Works 
development kit.  The kit comprises of over 111 machine code commands for use in 
your own programs,  covering every aspect of programming.  The kit also contains 
an  art  package geared towards sprite design,  two map designers and  a  sample 
editor. But Sprite Works isn't just for GFA users, assembly users will also find 
it invaluable as all the routines are included in full documented sources.

There  are far too many commands to list here,  but they are extremely  powerful 
and  will push GFA to greater than anything that STOS plus all of its  available 
extension kits could achieve. 

Sprite  Works  costs just œ7.00 and is available from all good PD  libraries  or 
direct from the author.

To find out more please write to :

     Terry King,
     Ninth Wave Software,
     172 Spencers Croft,
     Harlow,
     Essex,
     CM18 6JR
     England
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