Bermuda Race II

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Screenshots - Bermuda Race II

Bermuda Race II atari screenshot
Bermuda Race II atari screenshot
Bermuda Race II atari screenshot
Bermuda Race II atari screenshot

Information - Bermuda Race II

GenreSimulation - SeaYear1987
Language[unknown]Publisher[no publisher]
ResolutionMedium / HighLicensed from-

Connell, Carl

Graphic Artist(s)


Game design

Mattox, Gordon

Box / InstructionsEnglish


LicensePD / Freeware / Shareware
Sound FX


Cover Artist(s)ST TypeST, STe / 0.5MB
Dumpdownload atari Bermuda Race II Download / MSANumber of Disks1 / Single Sided / HD Installable

Instructions - Bermuda Race II


I.   Objective and Introduction

     The objective is to sail from Newport, Rhode Island to
     Bermuda in the least amount of time.  The normal sea-going
     obstacles may be encountered.  You may be penalized for bad
     starts or persistently sailing in the wrong direction.  You
     could lose time from experiencing lost (damaged) bilge
     pump(s) or being hit by following seas.  You could lose
     satellite navigation and have to find your own way.  You
     could be dismasted in a hurricane or run aground in the
     flats off Bermuda.  The player reaching Bermuda in the least
     total time wins the race and may be listed in the players
II.  Installation (It is short, read all of it!)

     Bermuda Race II may be executed directly from the floppy
     disk or copied to another floppy or a hard disk.  A backup
     is recommended.  If you put it in a subdirectory, keep it
     together as you find it.  The files are:

          RACE02.PRG - main program
          RACE.RSC   - resource file
          RACEPICS   - subdirectory for pictures

     If SAVEGAME.DAT or HALLFAME.DAT are on the disk or created
     after running the program, keep them in the same directory
     with RACE02.PRG and RACE.RSC.  If the pics are not in a 
     subdirectory called "RACEPICS" create one and put them there 
     or they will not be found.

III. Operation

     From the RUN menu, you may select "Sailing Instruction"
     (Introduction to Sailing), "Pointers" (Race Description and
     Pointers) or "Bermuda Race II" (the race itself).  From the
     File menu, you may select "Save Game" (save the current
     game), "Restore Game" (restore a previously saved race) or
     "Quit" (return to the desk top).

     If you choose Sailing Instructions, then you may learn about
     the boat, sails, compass, basic sailing or navigation.  Each
     part of this tutorial will provide you with a brief
     explanation of the subject, combined with figures and a
     question or two to test the skills covered.  Use the mouse
     with the right button on "Continue" or press the return key
     to move from one frame to the next.  To enter a numeric
     answer, press escape to clear the field, enter the digits
     and press return.  Clicking the right mouse button while
     pointing to "Return to Main Menu" will allow you to go onto
     the other tutorial or the race itself.
     Selecting "Pointers" from the Run menu will lead you to a
     description of the race, a summary of commands used in the
     race, sail management explanations, sailing performance
     guidelines or centerboard operation.  The commands and
     functions available during the race are discussed in detail
     below.  Even experienced sailors are encouraged to review
     the pointers provided to understand the particulars of how
     to sail this race.

     After selecting "Bermuda Race II" from the Run menu, a
     dialog is displayed to select the seed for the random number
     generator.  Random numbers are used primarily to determine
     the wind speed and direction.  By varying the seed, you can
     change the whole pattern of the race.  Since a two-player
     race differs from a one-player race, and follow-on races
     start with the end of the previous sequence, an enormous
     variety is available.

     The next dialog allows the selection of the kind of race to
     be sailed.  Available options are:
          (a) degree of difficulty;
          (b) number of players;
          (c) human or computer for second player;
          (d) if computer, who starts first; and,
          (e) fast or slow play.
     The degree of difficulty ranges from 1 through 5, 5 being
     the most difficult.  The degree of difficulty primarily
     affects how "smart" the computer is in determining its next
     move as an opponent.  The other selections require little
     explanation except for "fast" versus "slow" play.  Fast and
     slow play simply determine whether the yacht's track is
     plotted on the chart as the "Report" dialog is displayed. 
     The track is always plotted when the "Chart" function is
     selected.  After completing your selection click on "OK" or
     press the return key.

     The next dialog(s) is (are) for player registration.  Enter
     the name of your yacht and the name for the Captain.  If
     your system clock has been set, the current date will be
     displayed.  If your system clock has not been set, you can
     enter the date.  Edit as required with standard edit keys;
     move from one line to another with the up and down cursor
     keys.  When finished, click on "OK," a return key press will
     not work here.  Note that the name of the yacht and captain
     for the computer player may be changed.

     Following player registration, the starting chart and dialog
     are displayed once for each player.  After the count-down,
     select your initial course (check the wind direction) and
     click on "OK" or press the return key.  Click on "Continue"
     or press the return key after the starting gun is fired.

     The four control dialogs -- Report, Chart, Centerboard and
     Sail will be displayed as requested on a background of the
     current appropriate chart (Newport, Atlantic, Bermuda). 
     Report provides the most information about current
     conditions but the dialog occupies half the screen.  Chart
     shows the current track and last recorded position, elapsed
     time, speed, tack, wind speed and relative angle.  From
     Chart, you can select any of the other control dialogs;
     however, Centerboard and Sail always return to the control
     dialog from which they were called.

     Centerboard and Sail allow you to adjust the centerboard
     position and the amount of sail set, respectively.  Both
     centerboard position and sail area effect "luff" angle;
     however, the centerboard position has far more affect than
     sail area set.  The relative wind angle and luff angle are
     shown on the Centerboard dialog to assist in positioning the
     centerboard.  The maximum sail area for the current wind
     speed is displayed on the Sail dialog to assist in setting
     the sail area.  Be careful, the amount is a maximum and if
     you go only by that you may lose some sail (blown out)!

     Both the Chart and Report dialogs may be positioned at the
     top or the bottom of the screen to allow better viewing of
     the yacht's track.  Also the course may be selected from
     either the Report or the Chart dialogs.
     To change course, click on the arrows (1 degree change) or
     the slider track (10 degrees change) or drag the control
     slider to the new course.  Two additional commands are
     available from the Report dialog only -- "Exit" to quit the
     race and a pair of radio buttons to modify the fast/slow
     play mode (yacht track with Report dialog).

     Key items to watch are: (a) the relative wind angle versus
     the current luff angle and (b) true course versus ship's
     heading.  If the luff angle is greater than the relative
     wind angle, the sails will luff (fall slack) and the yacht
     will slow.  With the centerboard up (partial or full), the
     yacht will slip sideways due to the wind (set) and require
     more frequent course corrections.  True course is available
     to guide the Captain unless satellite navigation is lost
     during a storm.  At the finish of the race, the race time
     will be corrected for lost time (due to equipment failures)
     and/or penalties, e.g., for a bad start.  The winner will be
     judged based on this total time.

     Records of the five fastest times to Bermuda are saved in
     the Players' Hall-of-Fame.  Also shown, with the Players'
     Hall-of-Fame, is the Historical Hall-of-Fame in which times
     for historical race winners are shown.  Good luck and good


			4713 HERITAGE DR.
			LYNCHBURG, VA 24503
					CARL CONNELL 75036,2274         

Trivia - Bermuda Race II

Based on Howard W. Sams & Co., Inc.'s 1983 Apple II game

Supports ST High Resolution

Bermuda Race II Trivia Bermuda Race II Trivia

Supports GEM

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