Awele

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Screenshots - Awele

Awele atari screenshot
Awele atari screenshot
Awele atari screenshot
Awele atari screenshot

Information - Awele

GenreBoard Game - MiscellaneousYear1996
Language[unknown]Publisher[no publisher]
ControlsMouseDistributor
Players1Developer[n/a]
ResolutionVGA / RGBLicensed from-
Programmer(s)

Berroir, Jean-Paul / Béréziat, Dominique

CountryFrance
Graphic Artist(s)SoftwareEnglish, French
Game designBox / InstructionsEnglish, French
Musician(s)LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeTT, Falcon030 / 0.5MB
MIDIVersion
Dumpdownload atari Awele Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Awele

The game of Awele is a popular african game, also known as "Sungo"
or "Ubao". It is made of a wooden board with 12 holes containing  some
kind of stones.  The aim  is to capture  as many  stones as  possible.
There exist varieties of rules. I implemented the one I know, which is
one of the  most popular (in  Ivory Coast  at least). The  game use  a
sample alpha-beta search for playing.
	
	The game board is made up of 2 rows of 6 squares with each  square
	initially containing 4  stones. Your  side is the  bottom row  and
	your opponent's side is the top row. The aim is to capture as many
	stones as possible.                                               
	
	Players alternate turns.  To play,  choose a  non-empty square  in
	your side and drop its stones (1 each) in each successive  squares
	in a counter  clockwise direction. Always  skip over the  original
                square.

	If you end  up your turn  by dropping a  stone in your  opponent's
	side AND in a square containing 2 or 3 stone (including the  stone
	you  dropped  in)  these  stones  are  captured.  Then,   continue
	capturing in each preceding squares as long as those 2  conditions
	are respected. Captures end as soon as this is no more the case.  

	If one of the player  can't play at his  turn (i.e. his side  is
	empty) he captures all the  remaining stones and the game  ends.
	There exist rules  where such  a situation is  declared a  draw.
	This is not the case here. In general, the game ends when  there
	is not enough stones to allow captures. This soft doesn't detect
	the end of the game.                                            
Menu:
        Game
            New game (You begin)
            	restart the game
            New game (Awele begin)
            	restart the game
            Undo move
            	Cancel last movement or stop Awele thinking (if 
            	background think option was selected).
            Inverse player
                Inverse the board.
            Best move
                Awele show you his best move.
            Quit
                Quit Awele (you can quit Awele cliking closer button).
        Level
                Set your level difficulty (match to a depth level in 
                aplha-beta algorithm)
            Beginner
            	depth 2
            Novice
            	depth 4
            Normal
            	depth 6
            Fair
            	depth 8
            Good
            	depth 10
            Expert
            	depth 12
            
        Extra
            Configure
                This form fixe some Awele behiavors:
                
                background thinking
                	You can  manipulate  Awele  windows  during  the
                	thinking.                                       
                show alpha-beta level
                	Print level explored by the alpha-beta algorithm
                	(this feature slow thinking).                   
                mouse active in background
                	You can click on untopped Awele window.
                save
                    save awele  configuration  in  the  awele.inf  file.
                    Awele record level play and window position too.
                    
            Help
                Display this HYP-file. You must copy this file in  your
                HYP directory.


    Just click on your  case choice in the  board window. Clicking  with
    the right  button on  a square  indicates where  the last  stone  is
    dropped.


  - shortcuts can be modified in the ressource file.
  - This GEM version for Atari ST was written by Dominique B‚r‚ziat  and
    use the WinDom GEM library. Thank to report any bug (see Contact).
                                                     

	Send comments, suggestions, claims to:
	jean-paul.berroir@inria.fr or
	dominique.bereziat@inria.fr (Atari support)

	A web version of awele is available at:
	http://www-air.inria.fr/People/berroir/awele.html


	Copyright (c) 1995   Jean-Paul Berroir
	Copyright (c) 1996    Dominique Béréziat (for Gem interface)
	
Permission to use, copy, modify, and distribute this software and  its
documentation for  any  purpose and  without  fee is  hereby  granted,
provided that the above copyright notice appear in all copies and that
both that  copyright  notice  and this  permission  notice  appear  in
supporting  documentation.  No  representations  are  made  about  the
suitability of this software for any  purpose. It is provided "as  is"
without express or implied warranty.
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