AstroPanic 94! rev D.
Register for only $5
copyright 1994 Dan Ackerman
THE DOC FILE...
What's this game all about?
Well your homeland is being attacked
by aliens in flying saucers. Luckily for
you, they are extremely stupid. Unluckily
for you, they are extremely stupid. You
are on the frontier in your state of the
art astro cannon, blasting the badies from
the stratosphere. Watch out, as time goes
on they get more numerous.
AstroPanic 94! runs on any TOS compatible
computer in any planar video mode (2,4,16,
256 colors) with sprites designed for each
mode. Heavily tested on numerous atari
DMA sound recommended but not necessary.
Blitter equiped machines prefered, but not
In this release there are only two
types of aliens. There are DRONES which
simply fly around the screen, inadvertantly
running into you from time to time. There
are also BOMBERS which, of course, drop
Want more aliens? -- REGISTER.
Currently the REGISTERED version contains
two additional aliens. A BONUS SHIP for
extra points and a LASER Satelite, that
fires beams at you. Did I mention that
the beams are deadly and remain active for a
short period of time, making maneuvering a
Bonuses and Anti Bonuses
If you get an accuracy rating of 76%> on any
level you will get a bonus, up to 10% of your
score at 100%.
If you get an accuracy rating of 24%< on any
level you will get a penalty, up to 10% of
your score at 1%.
Well, just a few quick notes about how the
game works. If you don't already know ;)
First you fire with the right mouse button.
Game is entirely mouse driven. *almost*
'Esc' quits the game during play
'Undo' aborts current game and return to
the main menu
'F9' Disable/Enable sounds (Mute button)
'F10' Disable/Enable Background sounds (*
only non DMA sound machines)
'left arrow' moves ship left
'right arrow' moves ship right
'up arrow' fires missile
Any other key will pause the game during
Aborting & Exiting Game:
You can exit AstroPanic from the Main Menu
with the Exit button and during play you can
also do a quick exit with the 'Esc' key.
If you just happen to be having a bad game
and want to restart, you can press the
'Undo' key. This will return you to the
Non DMA Sound:
If you don't have DMA sound (ie. Stacy, Mega,
ST[non E]), you can now *enjoy* the sounds
of AstroPanic94!. The background sounds are
enabled by default, however, if you have a
slow machine you may wish to disable them by
pressing F10. .AVRs with rates greater than
16000 will sound slow and STEREO sounds are
If you have DMA sound (ie. STe, Mega STe, TT
or Falcon030), AstroPanic 94! will use the
DMA sound system (or Falcon). It supports
12500,25000,50000 rates (& 6250 on anything
other than Falcon030) and Stereo samples.
8 bit sounds are supported on all DMA
machines, and the Falcon supports 16 bit
If for any reason (phone call etc.) you have
the need for temporarily turning the sounds
off, you can now press 'F9'. 'F9' toggles
the sound switch on and off, while still
allowing you to play the game.
Selecting Sounds to be used
You can now select different sound sets from
the main menu. These can be on any drive on
the system. On floppy based systems you can
make one disk with the program and .img files
on it and another with the sounds. Once the
game boots and you are at the Main Menu, click
on the select sound set button. When the
fileselector comes up swap disks and click on
the button next to the disk path. Then go
into the folder the sounds are in and click
Panic looks for a folder called "ORIGINAL"
when it boots. It must be in the same dir-
ectory as Panic. If it can't find this
folder you will not get an intro sound or
any game sounds until you select a sound
folder from the "Select sound set" button.
You can also change the sound files that are
used. These can be replaced by any .AVR
sound file you might want to use. These can
either be put into the "ORIGINAL" folder to
replace the sounds there or can be placed
into their own folder and selected from the
"Select sound set" button.
If you want to make your own sound set
load as the default, rename the "ORIGINAL"
folder to something else and rename your own
sound set folder to "ORIGINAL". NOTE:
This folder must be located in the same
directory as PANIC.PRG. On some older TOS
machines you may have to make a new folder
and move the "ORIGINAL" files into it and
then move your own sounds into the original
You can also delete or rename any .AVR file
you want. Astropanic does not need all of
the .AVR's, if it encounters one that
doesn't exist, it just skips it.
Sound file names:
BADD.AVR - <25% Accuracy
BOMB.AVR - Bombers dropping bombs
BONUS.AVR - Bonus Ship (only regisetered
BOOM.AVR - Saucers exploding
EXPL.AVR - You exploding
DONE.AVR - Level over
GOOD.AVR - 75%> + Accuracy
INTRO.AVR - Intro sound
LASER.AVR - Laser Satelite firing (only
LAST.AVR - Last Cannon
MENU.AVR - Background sound for Menu
NEXT.AVR - Next Cannon
OVER.AVR - Game Over
PERF.AVR - 100% Accuracry
SHOT.AVR - Cannon firing missile
TADA.AVR - Bonus sound
Turning Sound off:
You may at some point in time, such as when
want to play a .MOD or when your significant
other is sick of the sounds, turn all the
sounds off. You can do this by clicking on
the "Sound ON" button. This will turn the
sound off and display "Sound Off".
During game play you can also disable it by
pressing the 'F9' key. (see Mute Button)
Notes about game:
If you don't have a fast machine rename the
.IMG files. Or at least PANIC.IMG, which is
a 256 color image and takes a long time to
dither down to whatever resolution you're in.
PANIC16.IMG only took a minute or so on my
1040STe so it's not too cumbersome. The game
will start normally and just bypass the title
screen, if you rename it.
The high score table is now saved in the file
PANIC.DFT. This must be in the same directory
as PANIC.PRG. If you don't have one, you can
create a new one by viewing the high score
list. Do this before you play a game, or your
high score will not be saved.
It doesn't like SpeedoGDOS on the Falcon.
If you disable the IMG files (see above)
then you shouldn't have any problems. If
you leave the IMG's and Speedo enabled, it
will simply prompt you with a "Not enough
AstroPanic94! does not like to be buried too
deeply in folders on some machines. On my
Falcon it doesn't matter where it is, but on
my 1040STe it won't run properly under more
than one folder (such as GAMES/PANIC.REL/)
If you have a Jaguar controller and your machine
can use it. Get PowerMouse. It allows you
to use the Jag controller in place of the
Use a .MOD player. The game is GEM legal
so you should be able to use any .mod player
you wish in the background. If you wish to
do this simply rename INTRO.AVR to INTRO.AVX
and MENU.AVR to MENU.AVX. Then once you are
into the game turn the sound off.
If you like what you see register it. If you
see some promise in what's here then register.
I now have a game engine going. What happens
from here is up to you. There is alot more
that can be done with this game and I could
do some others as well. Anyone for a 256 color
If you register this game, you will get two
more alien types and I will also listen to your
suggestions on what to do with it next.
I could put it all in a window.
Add even more aliens.
Code some other game (suggestions open)
As far as I know, this is the first arcade type
game that will run on virtually any configuration
you throw at it. TT's, Falcon's, STe's,
MegaSTe's, Mega's even 520's & 1040's.
And do you have a graphics card? Well this
game loves them!
I just ask that you show me the small amount
of encouragement that I ask for.
Mt. Vernon, Oh 43050
If you have an Internet account include that
with your registration and I will send you a
registered copy electronically. This way saves
me money so you just pay the straight $5
If you want me to mail you a disk with the
current version of Astropanic 94!, then please
enclose an extra $5 for shipping and handling.
Or a total of $10. (This applies for people
in the lower 48 continental U.S. states.) If you
are over seas, please contact me to find a local
Well that's all for now. Have fun and let me
know if you find any bugs.
GraphicsSupports ST High Resolution
GraphicsSupports TT VGA Resolution
HardwareSupports BlitterSupports STe DMA soundSupports STe palette
SoundFeatures digitized sound fx at 12.5KHz (stereo) on STe