Amoeba Wars

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NapalmaNoodle - 19/01/2012
OMG!!! this is awesome!

Screenshots - Amoeba Wars

Amoeba Wars atari screenshot
Amoeba Wars atari screenshot
Amoeba Wars atari screenshot
Amoeba Wars atari screenshot

Information - Amoeba Wars

GenreStrategy - LifeYear1990
LanguageCompiled CPublisher[no publisher]
ControlsMouseDistributor
Players1 vs. 2DeveloperToo Hip! Software
ResolutionMediumLicensed from
Programmer(s)

Roux, Larry

CountryUSA
Graphic Artist(s)SoftwareEnglish
Game designBox / InstructionsEnglish
Musician(s)LicensePD / Freeware / Shareware
Sound FXSerial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Amoeba Wars Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Amoeba Wars

Amoeba Wars!
 (c) 1990 Larry Roux "Too Hip!" software


Files:
      AMOEBA.PRG -------> The Program File
      AMOEBA.PI2 -------> The Program Playfield
      AMOEBA.DOC -------> This File
      AMOEBA.C   -------> Megamax C listing

 Introduction:

    Amoeba Wars is based on the classic computer game of Life, only 
where in Life you try to create a self perpetuating "society", in
Amoeba Wars you also have an opponent trying to wipe out your
civilization....the survivor wins!




Play:

    To play Amoeba Wars double click on the AMOEBA.PRG icon from
the desk top.  AMOEBA.PI2  must be in the same disk folder as the 
AMOEBA.PRG program file.

    Amoeba Wars will load the picture file and will display the play
field, the score boards, and various "buttons" for loading, and
saving game files.

    The play field is a 17x27 array of hexagons.  Several of the
hexagons are filled as beginning pieces, green for player one, and
red for player two.  The scores reflect the amount of pieces each
player has displayed on the play field.  Below the scores a white
arrow points to the player who's turn it is.

    Between the scores and the player arrow is a single white dash.
This dash is the Life Counter Bar.  At the end of each turn another
bar will appear beside the first.  After a certain amount of bars 
are displayed, the program calculates the Life Cycles for the field 
pieces. (This calculation is what causes pieces to multiply, be 
absorbed, or die).

    You have a choice of three game levels: Small, Medium, Large.
each playfield has a different sized playing field, and the smaller
fields SHOULD make for a shorter game.

    Play begins with the Green player.  To make a move you must first
choose one of the Green Play Pieces on the Play Field.  The chosen
piece will begin to flash.  After choosing the Play Piece to move,
the player then chooses a blank spot adjacent to the chosen Play
Piece.  Valid moves are displayed below.  The chosen play piece is
indicated with a "C", valid moves are indicated with an "x".


                       ___
                  \___/ X \___/
               ___/ X \___/ X \___
                  \___/ C \___/
               ___/ X \___/ X \___
                  \___/ X \___/
                  /   \___/   \


    To negate your choice of piece click on the piece again, then 
rechoose.  Amoeba Wars will move the piece, and, if the Life Counter
is expired, calculate what peices should live, die, multiply, or
be absorbed.

    Hints: Pieces left alone and peices that are overcrowded
(surrounded by six pieces) are the most likely to die off-
keep your pieces in pairs-but don't pack them together too much!
Watch the Life Counter! time your moves appropriately.  ex: Try
to surround enemy pieces before the calculation. Pieces edging
opponent pieces have a chance to be absorbed by the attacker!

    There is a SAVE and LOAD feature built into the game-simply
choose the appropriate button, and choose the filename for the
save file.

    QUIT will let you leave the program, or Restart so that you can
reset the playfield size.

    Programmer's notes.  This is version 1.0...so try it and let me
know what the program needs.  I want to add several features in the 
future, for instance, a computer player, and the option to set up
pieces and walls according to player preference.  That should be
easy enough, I just need to know if anyone cares enough to want
it. 
    Also---> I've always felt that the Modem/Midi interfaces
were under used so currently I am working on version 1.1 of
Amoeba Wars which will also be able to be played via Midi 
connections or via Modem.  Keep in touch for updates.

    I'd appreciate any comments.

Save-my-butt-legal-STuff:
    The programmer will take no responsibility for any damage 
incurred through the use/misuse of this program.

    This program is public domain.  Spread it around.  

    Send Comments to:

    Larry Roux
    120 Dormar Dr.
    North Syracuse, NY  13212

    Bitnet%"LROUX@SUNRISE"

    
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