Alien Thing

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Screenshots - Alien Thing

Alien Thing atari screenshot
Alien Thing atari screenshot
Alien Thing atari screenshot
Alien Thing atari screenshot
Alien Thing atari screenshot

Information - Alien Thing

GenreShoot'em Up! - Multi-DirectionalYear1995
LanguageSTOS BASICPublisherST Format
ControlsJoystick, JagpadDistributorFuture Publishing
Players1Developer999 Software
ResolutionLowLicensed from-
Programmer(s)

Milner, Martin

CountryUnited Kingdom
Graphic Artist(s)

Ball, Robin

SoftwareEnglish
Game design

Ball, Robin

Box / InstructionsEnglish
Musician(s)

[unknown]

LicenseGame Demo or Preview - Commercial
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe Enhanced, Falcon030 / 1MB
MIDIVersion[preview]
Dumpdownload atari Alien Thing Download / MSANumber of Disks1 / Double-Sided
Protection

Additional Comments - Alien Thing

Other version with the same title:


Top Byte Software (United Kingdom).

Other versions with a different title:
Alien Thing - Expert Edition, Alien Thing - The Director's Cut.

Instructions - Alien Thing

			ALIEN THING DEMO LEVEL 
			======================
Note that the game requires 1MB. of memory and is joystick controlled.

                    MISSION OBJECTIVE & DESCRIPTION
                    -------------------------------
NB:- If you go to the exit point before completing your mission objectives
you are:- 1) taken back to the beginning of the level. 2) Any dead aliens
are 'revived' and 3) all opened doors and lockers are left open. This will
make it more difficult to complete the level, which serves you right for
being so chicken in the first place! The only good thing is that all the
hatched eggs are left open.

Mission: 'Simply' repair the door control panels before proceeding to the
exit.

How: You have a gun, several access cards and a certain amount of ammo.
The access cards are needed to open doors. If you run out, you won't be
able to open any. In most rooms you will see lockers. The blue ones may
contain access cards, more ammo or an extra life (very useful!). They may
also be empty. They are opened by approaching them. The orange lockers
contain flame throwers which last for some time before running out of fuel.
They are not refuelable. Aliens can be killed with either the flame thrower
or with your normal gun. In many rooms there are alien eggs. These can also
be destroyed with either weapon. You will notice that some are empty, while
others are closed. The closed eggs may hatch at any time, so producing 
another alien. If you open a locker containing ammo, you will only be
allowed to recharge your gun if you have used up a certain amount of
ammunition.

You will be awarded points for destroying aliens and eggs and a bonus at
the end of your mission. You will also encounter pools of green slime in 
places. The slime is highly acidic. The only thing which will disperse it
is a flame thrower.

In one of the rooms, you will see two control panels with colour coded
sockets in the top. You can re-activate each one by inserting a colour
coded circuit board. You will find the boards lying on the floor nearby.
To pick them up, simply walk up to them and press space. Pressing space a
second time will drop them. To install them into the panels, carry them
to the correct panel, face it, then press space. The panel will now
re-activate.

After you have completed your mission, proceed to the exit point. It is
marked by a large red cross.


Keyboard Controls

	A = Abandon current attempt on level. This will lose you a
	    life, but gain you 5 access cards. You will be taken back
	    to the level start point.
        
	Q = Quit game altogether.
    
    Space = Pick up/drop object.

Trivia - Alien Thing

Sound
Features digitized title soundtrack at 12.5KHz on STe
Features digitized title soundtrack at 12.1KHz on ST
Features digitized sound fx at 12.5KHz on STe
Features digitized sound fx at 10.1KHz on ST


Hardware
Supports STe DMA sound


Book / Magazine Reviews - Alien Thing

 ST Format · October, 1995Rating: 68% 

Alien Thing Atari review 

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