Aerius

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Screenshots - Aerius

Aerius atari screenshot
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Aerius atari screenshot
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Aerius atari screenshot
Aerius atari screenshot

Information - Aerius

GenreBrain - Logical / PuzzleYear1992
Language[unknown]Publisher[no publisher]
ControlsMouseDistributor-
Players1DeveloperAAZ
ResolutionLowLicensed from-
Programmer(s)

Sanchez, François

CountryFrance
Graphic Artist(s)

Sanchez, François

SoftwareFrench
Game design

Sanchez, François

Box / InstructionsEnglish, French
Musician(s)

Sanchez, François

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeST, STe / 0.5MB
MIDIVersion
Dumpdownload atari Aerius Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - Aerius

               Lormont, August 30th 1992



Subject: AERIUS

         CONCEPT       AAZ
         PRODUCTION    AAZ
         GRAPHICS      AAZ
         MUSIC         AAZ

It IS possible, isn't ?

I hate writing documentation, but after 
spending hours as a programmer I know
that it's something I must get round
to; so here goes.......

What is this AERIUS anyway?
It's a thoughtful SHAREWARE game.
Isn't SHAREWARE a lovely word - all
about sharing.... So that you can tell
me you like this version, you can thank
me by sending me a contribution, which
will also recompense me for the masses
of work I have had in devising and
producing AERIUS. How much? Well, just
enough to encourage me to keep coming
up with the goods, so I'll let you be
the judge of how much to send.
Here's my address:

             FRANCOIS SANCHEZ
            14 RUE LOUIS BEYDTS
              33310 LORMONT
                 FRANCE

Enough blah; let's get down to the nitty
gritty: AERIUS itself. AERIUS is
copyrighted and may not be sold or
modified without my written consent.

The game rules.
After a short opening presentation and
a few questions (name and password)
you will find yourself in the main
body of the program.

There in the centre of the screen are
three big boxes where everything
happens. Click on these boxes to make
the coloured squares fly up to the
top of the screen above the big boxes.
You can drop the squares into the box
of your choice by clicking on that box.
The squares drop down until they meet
an obstacle.

It's not easy to explain, but try
clicking on the 3 big boxes a few
times and you'll soon get the hang
of it. You can reverse the order of
the contents of the boxes either
horizontally or vertically by clicking
on the active arrows under them.
The squares float down into the box
and if they touch a square of the same
colour they are destroyed. The aim of
the game is to destroy all the squares
so that you can then move on to the
next level.

There are no time constraints or hazards
in AERIUS; everything is right there in
front of you and so it's up to you to
find the solution(s) in your own time.
You may find sometimes that some of the
boxes or arrows are inactive, but there
is always at least one solution.

If you find you're really stuck on a
particular level, you can click on the
'R' to restart the level from the
beginning. To quit the whole game
(Boo hoo!), click on 'Q'.

Here are some other functions which can 
be accessed during gameplay:

F1 --> MUSIC SELECTION NUMBER 1.
F2 --> MUSIC SELECTION NUMBER 2.
F3 --> MUSIC SELECTION NUMBER 3.
F4 --> STOP CURRENT MUSIC SELECTION.
F5 --> SCORES WITHOUT CURRENT SCORE.
F6 --> SHAREWARE INFORMATION.

F10--> CHOOSE THE COLOUR WHICH SUITS
YOU BEST.

A RIGHT CLICK ANYWHERE ON THE SCREEN
GIVES YOU THE PASSWORD FOR THE
CURRENT LEVEL.
(HOLD THE RIGHT BUTTON DOWN.)

HELP - GUESS WHAT THIS MEANS!

CLICK ON THE AAZ ON THE RIGHT OF THE
GAME SCREEN - A JUKEBOX GADGET SHOWING
THE FACES OF THE AAZ FAMILY.

I hope you have as much fun playing
AERIUS as I did in writing it.

See you very soon,
                AAZ
====================================
English translation by
Ralph Nelson-Tucker, July 1996
====================================

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