Aerial Kombat III - The Final Encounter
1995 Croft Soft Software
Welcome to the final installment in the Aerial Kombat series. This
version contains all the best bits of Aerial Combat ST and Aerial
Kombat II, along with some even better features.
Loading Aerial Kombat III:
Double click on the AKIIIE.PRG.
Controlling your craft:
Controlling your vehicle is achieved by using the joystick.
Player 1 Player Two
Raise nose Left Right
Lower nose Right Left
Fire missile Fire Fire
Toggle Screen Hz T (Only do this if you know that your
TV/Monitor can handle it)
The aim of the game is to destroy your opponent before he destroys
you, this can be done in the the following ways:
1 - Shooting them
2 - Forcing them to crash
3 - Flying into them
Sometimes an object will proceed up the screen, destroying this
results in an extra 'life'.
This is the STE Version of AKIII, it contains sampled sounds which are
not present in the STFM Version
The second most notable change is the greater variation in levels. In
previous incarnations only the background graphics would change. Now,
the game uses different screen layouts enabling greater possibilities.
The music is produced in Quartet which is of a higher quality
than usual ST music.
Contrary to previous information, Aerial Kombat III is not compatible
with previous Aerial Kombat Data Disks.
AKIII uses its own Data Disk format which allows the inclusion of
varying backgrounds and also the new inclusion of sampled sounds and
These disks will be released during the coming months. AKII data disks
are no longer in production, as they are of an inferior quality, and
we want to spend more time on new software.
AKIII contains three scenarios as standard, they are:
1. World War One
2. Hover Cars
All released data disks will also contain three levels.
June 1994 - Aerial Combat ST was released, crude method of controlling
planes and generally not very good
October 1994 - Aerial Kombat II released, improved control and new
December 1994 - Aerial Kombat Data Disk released, improved playability
of AKII also compatible with ACST. This made a total of nine available
levels for AKII.
January 1995 - Aerial Kombat III (STE) started. Music and
Sound FX chosen
February 1995 - Aerial Kombat III (STE) finally ready, and compiled
February 1995 - Compiled for the final time and fully play tested.
March 1995 - Two new scenarios devised and added to complement the
World War One level.
March 1995 - STFM Version finished - no sampled sound
April 1995 - Fixed data disk bug (Updated to V1.2)
June 1995 - Reduced game to fit on one disk, no loss in quality
(updated to V2.01STE)
June 1995 - STE Version released
September 1996 - Re-released as Shareware
*** SHAREWARE ***
As of September 1996 Aerial Kombat III is Shareware. Please ignore all
references to the game being licenceware.
The registration fee is œ5 and you should pay this if you continue to
play the game. Cheques should be made payable to Colin Polonowski and
should be sent to the address at the bottom of this DOC.
Programming - Colin Polonowski
Sound & Music - Colin Polonowski
Graphics - Colin Polonowski & David Polonowski
Music produced in Quartet
Graphics drawn in Crack Art
Programmed in STOS
Sampled in Mastersound II
STOS extensions used - STOSPLAY
1996 Croft Soft Software
The Croft, Hope Rd, Nibley, Nr Yate, Bristol, BS17 5JH
SoundFeatures digitized title soundtrack at 50KHz (stereo)Features digitized sound fx at 12.5KHz (stereo)
HardwareSupports BlitterSupports STe DMA sound