4k STE Pacman

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Screenshots - 4k STE Pacman

4k STE Pacman atari screenshot
4k STE Pacman atari screenshot

Information - 4k STE Pacman

GenreArcade - Pac-ManYear
LanguageMachine LanguagePublisher[no publisher]
ControlsKeyboardDistributor
Players1DeveloperTCW
ResolutionLowLicensed from
Programmer(s)

Edge

Country[unknown]
Graphic Artist(s)

Edge

SoftwareEnglish
Game design

[unknown]

Box / Instructions
Musician(s)

[unknown]

LicensePD / Freeware / Shareware
Sound FX

[unknown]

Serial
Cover Artist(s)ST TypeSTe Only / 0.5MB
MIDIVersion0.3
Dumpdownload atari 4k STE Pacman Download / MSANumber of Disks1 / Single Sided
Protection

Instructions - 4k STE Pacman

Why More Pacman Games When There Are Plenty Of Them Out There.
There Are Two Things Why I Did This (enough for me):

				o I Haven't Seen Any 4k Pacman To STe
				o And It's A Classic Game

STE 4k Pacman v.0.3 By EDGE Of TCW (Maybe On F030 At ST Compatibility Mode)
Uses Blitter (sorry, maybe a ST version later)
Thanks To Pookie And Domeday for testing.

This code can easily optimize a lot more and change the ghost routines
to a more random move path instead of searching for the pacman.
I had a star sweet that pacman could get so the ghost run away from
you but that seems to be a bit harder to play so I removed it as
a request from the testers.

Infact I have already started to code a new and better one. 
I try to figure out how to fix the key buffer.

But feel free to change or rip off gfx. I hope this can educate to
code some game routs. Or make a better one than this piece of
Q & D coded crap. And sorry the lack of comments. (boring)

It is not Impossible to complete this level trust me 3 of us have manage it.
      --------------
Hint! Try to control the ghost so you can get them stuck. (I say no more :) )
And try to make sure that you does not get killed at your own start position.

Trivia - 4k STE Pacman

Hardware
Supports Blitter


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