Atari ST - 1990
Edit

- Genre
- Word Processing
- Year
- 1990
- Language
- [unknown]
- Publisher
- [no publisher]
- Controls
- Keyboard / Mouse
- Distributor
- —
- Resolution
- High
- Developer
- Invisible Man Software
- ST Type
- ST, STe / 0.5MB
- Licensed from
- —
- Programmer(s)
- Mallinson, John
- Country

- MIDI
- —
- Software
- English
- Version
- V2
- Box/Instructions
- English
- Number of Disks
- 1 / Double Sided / HD Installable
- License
- PD / Freeware / Shareware
- Dump
- Download
- Serial
- —
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
Edit This program is a file editor rather than a word processor or text editor. This means that it can load and display any type of file (text, program, graphic etc) and allow you to edit it: the result of careless editing of binary files can be catastrophic so a certain caution must be used! The program only runs in mono. The size of file that can be edited is limited by available RAM or, if your computer has more than a Megabyte of available memory, is restricted to 1Mb. The quickest way to find your way round the program is to run it and then press the Help key. The cursor changes to a '?' and clicking over the different parts of the screen or menu gives different help messages. The menu bar along the bottom of the screen is accessed by pointing and clicking with the left mouse button in the usual way. Most of the menu functions can also be called by pressing one of the function keys F1-10 as indicated. The default writing mode is set to Overwrite - to change to Insert either press the Insert key or click on the small box (O or I) in the Codes menu button. Caps Lock is indicated by the Codes label changing to CODES and vice versa. Pressing the Backspace and Delete keys will backspace and delete as in a word-processor - to insert their codes (decimal 8 and 127) press Alternate + the key. Moving around the screen is done with the mouse or cursor keys: if using the cursor keys you can scroll onto the next or previous page when you reach the end or start of the present one. Left Shift + cursor key will move you to the right and left of a line or top and bottom of the screen as appropriate. Clr Home takes you to the beginning of a page, Left Shift + Clr Home to the end. The display down the right hand side of the screen shows the character under the cursor and its decimal and hexadecimal codes. The Mnemonic box shows the conventional mnemonics for the 'control' characters - display of mnemonics is turned on and off with Alternate + m, the default position is off to let the program run faster. Menu items: α/Ω (F1) This button allows you to set a range of characters for display or for deletion. The display options are All (i.e. 0-255 decimal - although obviously 0 and 32 cannot be seen), 33-126 which are all the commonly used alphanumeric characters, or a range which you define yourself by entering the lower and upper values (in decimal) and clicking on the '? - ?' box. If a range is selected the α/Ω changes to the lower and upper values selected. Delete range lets you specify a range of characters which will be deleted from the file in memory. The two predefined ranges are 0-31 (all the 'control' characters) and 127-255 (all the 'foreign' characters). You can also set your own range of characters to be deleted. Line Feed (decimal 10) and Carriage Return (decimal 13) are handled differently: they are not deleted along with the other characters if 0-31 is set so you must specify if you want to delete them and will then be offered the possibility of replacing either, neither, or both with spaces (decimal 32). If you wish to remove or replace LF or CR it is much quicker to use the Range option than to use Search and Replace. Codes (F2) This can be used to get round the problem of inserting characters that cannot be easily accessed from the keyboard. Characters can be entered as text or as sequences of decimal or hex codes. If a block is defined Get Block will copy up to 23 characters into the Text box. Clicking on Show Table will show a full ASCII character table from which characters can be selected by clicking on them. Pressing Return will put the code sequence into the file: it will insert or overwrite depending which mode is active. Alternate + c will repeat a codes insertion. Page (F3) The two small arrows move you forwards or backwards a page at a time - this can also be done from the keyboard with Control + right or left arrow key. Clicking on the 'chevron' symbols start automatic paging forwards or backwards which can be stopped by pressing the left mouse button. Page allows you to go to the beginning or end of the file or to a specified page. Mark (F4) Click on Mark and you can set (or remove) up to three markers in the file. Having set them the mark numbers are highlit and clicking on the number (or keying Alternate + 1 to 3) will take you to it. If the file is altered the markers will be moved or removed as appropriate. Using Delete Range removes all markers. Search (F5) The display is much the same as for Codes and can be filled out in the same way. A search may be set to have Case Match or not. When a search string has been defined the search can be repeated with Alternate + s. Replace (F6) Having defined a search string you are then asked to define a replacement for it - also to set whether All or only Some occurrences should be replaced. Replace can be repeated with Alternate + r. Prolonged search or replace operations can be curtailed by pressing either mouse key - it sometimes helps to wiggle the mouse at the same time! Block (F7) Blocks are defined by clicking at the start with the left mouse button and at the end with the right button. Clicking again with the left will clear the block highlighting, clicking with the right will extend the block from where it was started (this also works if you are before the beginning of the block). Having selected a block the options are Cut (which removes it and keeps a copy), Copy (which doesn't remove it), Move (which moves it to the cursor position) or Save (which lets you save it to disk). Cut or copied blocks can be pasted back by selecting Paste or keying Alternate + p. If a block is defined and the Delete key is pressed you can delete the whole thing. This can be reversed by pressing the Undo key - this is the only deletion that Edit allows you to reverse. Files (F8) This has a number of options: Save -if a previous version exists on disk this will be renamed with a .BAK extender if there is enough disk space. Load - replaces the file in memory by one from disk. Merge - a disk file can be inserted at the cursor position. Clear - clears the file in memory. Rename - lets you rename a disk file. You can also change the default disk drive, check available memory, disk space, and details of any disk file (size, date etc). Quit (F9) If a file has been altered since loading you are prompted to save it. Alternate + q does the same thing. EDIT (F10) This option clears the screen and displays a menu bar from which you can use desk accessories if installed. Select Back to Edit.. to return to the program. I hope this program proves useful. I am keen to hear any comments, problems or suggestions. John Mallinson, September 1990.

