Atarimania

Atari ST - 2018

2D Verlet Integrating Physics Engine with Border Collisions

2D Verlet Integrating Physics Engine with Border Collisions — screenshot 11 / 9
Genre
Graphics - Animation
Year
2018
Language
GFA BASIC
Publisher
[no publisher]
Controls
Keyboard / Mouse
Distributor
-
Players
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Salmela, Tatu
Country
Finland
Graphic Artist(s)
Software
English
Game design
Box/Instructions
English
Musician(s)
License
PD / Freeware / Shareware
Sound FX
Serial
Cover Artist(s)
ST Type
ST, STe, Falcon030 / 0.5MB
MIDI
Version
[2018.01.28]
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

INSTRUCTIONS

Latest somehow working version of my 2D physics engine editor. 
Numpad is programmable to change line lengths, so linear actuators like muscles/pistons are possible. 
Also, when you press Y while having a point selected, you can set the Y-limit, which acts to some degree like a curtain rod. 
Now there's invisible (press i when a line is selected) sticks and wires (w), so you can make a ragdoll, 
hang it by a couple of invisible wires to a curtain rod, and have it stay upright. 
There's a couple of model files, some of them are glitchy because they were made with a previous version of the program. 

EDIT: Hey, it benefits greatly from NVDI. has FPU support, but it has little or no effect.

F for freehand on/off in the simulation, so you can pick and grab a point with the mouse.