Atari ST - 2018
2D Verlet Integrating Physics Engine with Border Collisions
1 / 9- Genre
- Graphics - Animation
- Year
- 2018
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Keyboard / Mouse
- Distributor
- -
- Players
- —
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Salmela, Tatu
- Country

- Graphic Artist(s)
- —
- Software
- English
- Game design
- —
- Box/Instructions
- English
- Musician(s)
- —
- License
- PD / Freeware / Shareware
- Sound FX
- —
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe, Falcon030 / 0.5MB
- MIDI
- —
- Version
- [2018.01.28]
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
Latest somehow working version of my 2D physics engine editor. Numpad is programmable to change line lengths, so linear actuators like muscles/pistons are possible. Also, when you press Y while having a point selected, you can set the Y-limit, which acts to some degree like a curtain rod. Now there's invisible (press i when a line is selected) sticks and wires (w), so you can make a ragdoll, hang it by a couple of invisible wires to a curtain rod, and have it stay upright. There's a couple of model files, some of them are glitchy because they were made with a previous version of the program. EDIT: Hey, it benefits greatly from NVDI. has FPU support, but it has little or no effect. F for freehand on/off in the simulation, so you can pick and grab a point with the mouse.
