Atari ST - 2026
Wizardry
1 / 10- Genre
- Adventure - RPG (3-D)
- Year
- 2026
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Keyboard
- Distributor
- —
- Players
- 1
- Developer
- Electric Dreams
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- [unknown]
- Country

- Graphic Artist(s)
- [unknown]
- Software
- English
- Game design
- Greenberg, Andrew C. / Woodhead, Robert J.
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [n/a]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 1MB
- MIDI
- —
- Version
- 0.1 [WIP]
- Dump
- Missing dump(s)
- Number of Disks
- 1 / Double Sided
- Dump format
- —
- Protection
- —
ADDITIONAL COMMENTS
Please have a look at author's website how to support the game.
INSTRUCTIONS
Work in Progress WIZARDRY For Atari 16bit, tested on Atari MEGA STE 4 Coded in GFA BASIC. After starting to work on an 8-bit version, I decided to tackle the 16-bit adaptation for the Atari STx at the same time. I might as well take advantage of the data structure I’ve already set up. The graphical flexibility offered by 16-bit computers makes the project much simpler than the 8-bit version, as does the amount of available RAM. Dungeon Controls Movement ↑ — Move forward ↓ — Move backward ← / → — Turn left / right X — Turn around (180°) Interacting with the maze C — Open the Camp menu Spells Available in This Version Spells are cast by typing their name — nothing lists them for you in-game, you need to have learned them and remember (or read your spellbook at Camp). Mage Spells Spell Level Where Effect Halito 1 Combat 1-8 fire damage to one enemy Dumapic 1 Camp Shows your exact position, facing and depth in the maze Dilto 2 Combat Weakens one enemy group's defense, making them easier to hit Mahalito 3 Combat 4-24 fire damage to one enemy group Morlis 4 Combat Strongly weakens one enemy group's defense (fear effect) Lahalito 4 Combat 3-36 fire damage to one enemy group Mamorlis 5 Combat Weakens the defense of every enemy group in the fight at once Priest Spells Spell Level Where Effect Kalki 1 Combat Protects the whole party, improving everyone's AC Dios 1 Any time Heals 1-8 hit points on one ally Porfic 1 Combat Protects the caster only, strongly improving their own AC Matu 2 Combat Protects the whole party, improving AC further Dialko 3 Any time Cures Paralysis or Sleep on one ally Bamatu 3 Combat Strongly protects the whole party's AC Dial 4 Any time Heals a moderate amount of hit points on one ally Latumofis 4 Any time Cures Poison on one ally Dialma 5 Any time Heals a large amount of hit points on one ally Madi 6 Any time Fully restores one ally's hit points Notes: Combat spells can only be cast during a battle and their effect (protection buffs, weakened enemies) lasts only for that fight. Any time / Camp spells can be cast from the Camp menu while exploring the dungeon. Protection and weakening spells stack — casting the same spell (or several from the same family) more than once in a fight keeps adding up.

