AtarimaniaAtarimania

Atari ST - 2026

Wizardry

Wizardry — screenshot 11 / 10
Genre
Adventure - RPG (3-D)
Year
2026
Language
GFA BASIC
Publisher
[no publisher]
Controls
Keyboard
Distributor
Players
1
Developer
Electric Dreams
Resolution
Low
Licensed from
Programmer(s)
[unknown]
Country
France
Graphic Artist(s)
[unknown]
Software
English
Game design
Greenberg, Andrew C. / Woodhead, Robert J.
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[n/a]
Serial
Cover Artist(s)
ST Type
ST, STe / 1MB
MIDI
Version
0.1 [WIP]
Dump
Missing dump(s)
Number of Disks
1 / Double Sided
Dump format
Protection

ADDITIONAL COMMENTS

Please have a look at author's website how to support the game.

INSTRUCTIONS

Work in Progress WIZARDRY

For Atari 16bit, tested on Atari MEGA STE 4

Coded in GFA BASIC.

After starting to work on an 8-bit version, I decided to tackle the 16-bit adaptation for the Atari STx at the same time.

I might as well take advantage of the data structure I’ve already set up.

The graphical flexibility offered by 16-bit computers makes the project much simpler than the 8-bit version, as does the amount of available RAM.

Dungeon Controls
Movement

↑ — Move forward
↓ — Move backward
← / → — Turn left / right
X — Turn around (180°)
Interacting with the maze

C — Open the Camp menu


Spells Available in This Version
Spells are cast by typing their name — nothing lists them for you in-game, you need to have learned them and remember (or read your spellbook at Camp).

Mage Spells
Spell Level Where Effect
Halito 1 Combat 1-8 fire damage to one enemy
Dumapic 1 Camp Shows your exact position, facing and depth in the maze
Dilto 2 Combat Weakens one enemy group's defense, making them easier to hit
Mahalito 3 Combat 4-24 fire damage to one enemy group
Morlis 4 Combat Strongly weakens one enemy group's defense (fear effect)
Lahalito 4 Combat 3-36 fire damage to one enemy group
Mamorlis 5 Combat Weakens the defense of every enemy group in the fight at once
Priest Spells
Spell Level Where Effect
Kalki 1 Combat Protects the whole party, improving everyone's AC
Dios 1 Any time Heals 1-8 hit points on one ally
Porfic 1 Combat Protects the caster only, strongly improving their own AC
Matu 2 Combat Protects the whole party, improving AC further
Dialko 3 Any time Cures Paralysis or Sleep on one ally
Bamatu 3 Combat Strongly protects the whole party's AC
Dial 4 Any time Heals a moderate amount of hit points on one ally
Latumofis 4 Any time Cures Poison on one ally
Dialma 5 Any time Heals a large amount of hit points on one ally
Madi 6 Any time Fully restores one ally's hit points
Notes:

Combat spells can only be cast during a battle and their effect (protection buffs, weakened enemies) lasts only for that fight.
Any time / Camp spells can be cast from the Camp menu while exploring the dungeon.
Protection and weakening spells stack — casting the same spell (or several from the same family) more than once in a fight keeps adding up.