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Shoot'em Up! / Shoot'em Up! - Vertical Scrolling · 1990

Sonic Boom

Published by MCM · Developed by Source

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Information

Genre
Shoot'em Up! - Vertical Scrolling
Language
Machine Language
Controls
Joystick, Keyboard
Players
1, 2 (alt.)
Resolution
Low
Programmer(s)
Richards, Ian
Graphic Artist(s)
Cassells, John, Harris, Ross, Redman, Bryn
Game design
Sega
Musician(s)
Summers, Paul
Sound FX
[unknown]
Dump
Missing dump(s)
Year
1990
Publisher
MCM
Distributor
-
Developer
Source
Licensed from
SEGA
Software
English
Box/Instructions
Spanish
License
Commercial
ST Type
ST, STe, 0.5MB
Number of Disks
2, Single Sided

Votes / Statistics

Rating: 7.2/10 · Votes: 5 · Downloads: 0 · Hits: 3,440

Additional Comments

White disk version.

Screenshots (5)

Sonic Boom — screenshot 1
Sonic Boom — screenshot 1
Sonic Boom — screenshot 2
Sonic Boom — screenshot 2
Sonic Boom — screenshot 3
Sonic Boom — screenshot 3
Sonic Boom — screenshot 4
Sonic Boom — screenshot 4
Sonic Boom — screenshot 5
Sonic Boom — screenshot 5

Trivia (2)

Origins

Based on Sega 1987 coin-op.

Development

Message from the disk:
Igor was here!

Comments (1)

  • Yean3d1 Sept 2015

    Sonic Boom was my very first Atari ST game, which gives me a very special and totally arbitrary opinion about it. Playing it nowadays and I feel like 12 yo again, trying for months to beat the level 3 boss: what a jerk he was, with his almost-phallic yellow raygun that I wouldn't ever manage to escape. Next bosses were amazingly easy to beat in comparison, even by handling the gamepad with your left foot. Sonic Boom is a very unbalanced game, with very variable game design, some bosses being great (level 3 and 6) while some other being "wtf-easy" (level 4 and 5) ; unbalanced action as well (end of level 2 has a 2 minutes period where nothing happen at all). Who care: this game is my Proust's madeleine!

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