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Shoot'em Up! / Shoot'em Up! - Vertical Scrolling · 1990

Sonic Boom

Published by Activision UK · Developed by Source

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Information

Genre
Shoot'em Up! - Vertical Scrolling
Language
Machine Language
Controls
Joystick, Keyboard
Players
1, 2 (alt.)
Resolution
Low
Programmer(s)
Richards, Ian
Graphic Artist(s)
Cassells, John, Harris, Ross, Redman, Bryn
Game design
Sega
Musician(s)
Summers, Paul
Sound FX
[unknown]
Year
1990
Publisher
Activision UK
Distributor
Mediagenic
Developer
Source
Licensed from
SEGA
Country
United Kingdom
Software
English
Box/Instructions
English, French, German, Italian
License
Commercial
ST Type
ST, STe, 0.5MB
Number of Disks
2, Single Sided

Votes / Statistics

Rating: 7.2/10 · Votes: 5 · Downloads: 2,196 · Hits: 5,698

Additional Comments

Distributed in France by Ubisoft.

Screenshots (5)

Sonic Boom — screenshot 1
Sonic Boom — screenshot 1
Sonic Boom — screenshot 2
Sonic Boom — screenshot 2
Sonic Boom — screenshot 3
Sonic Boom — screenshot 3
Sonic Boom — screenshot 4
Sonic Boom — screenshot 4
Sonic Boom — screenshot 5
Sonic Boom — screenshot 5

Cover Art (4)

Disk 1
Disk 1
Disk 2
Disk 2
Disk 3
Disk 3
Disk 4
Disk 4

Instructions (13)

Instructions page 1
Instructions page 1
Instructions page 2
Instructions page 2
Instructions page 3
Instructions page 3
Instructions page 4
Instructions page 4
Instructions page 5
Instructions page 5
Instructions page 6
Instructions page 6
Instructions page 7
Instructions page 7
Instructions page 8
Instructions page 8
Instructions page 9
Instructions page 9
Instructions page 10
Instructions page 10
Instructions page 11
Instructions page 11
Instructions page 12
Instructions page 12
Instructions page 13
Instructions page 13

Trivia (2)

Origins

Based on Sega 1987 coin-op.

Development

Message from the disk:
Igor was here!

Comments (1)

  • Yean3d1 Sept 2015

    Sonic Boom was my very first Atari ST game, which gives me a very special and totally arbitrary opinion about it. Playing it nowadays and I feel like 12 yo again, trying for months to beat the level 3 boss: what a jerk he was, with his almost-phallic yellow raygun that I wouldn't ever manage to escape. Next bosses were amazingly easy to beat in comparison, even by handling the gamepad with your left foot. Sonic Boom is a very unbalanced game, with very variable game design, some bosses being great (level 3 and 6) while some other being "wtf-easy" (level 4 and 5) ; unbalanced action as well (end of level 2 has a 2 minutes period where nothing happen at all). Who care: this game is my Proust's madeleine!

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