Atari ST - 2026

Shadow of the Beast STe

Shadow of the Beast STe — screenshot 1
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Genre
Arcade - Platformer (Scrolling)
Year
2026
Language
Machine Language
Publisher
[no publisher]
Controls
Joystick
Distributor
AtariCrypt
Players
1
Developer
Retro Blitter Team
Resolution
Low
Licensed from
—
Programmer(s)
McCubbin, Mark / [AI-assisted]
Country
United Kingdom
Graphic Artist(s)
[unknown]
Software
English
Game design
Howarth, Paul / Edmondson, MartinGregory, Steve
Box/Instructions
English
Musician(s)
Whittaker, David / [AI-assisted]
License
PD / Freeware / Shareware
Sound FX
[unknown]
Serial
—
Cover Artist(s)
—
ST Type
STe Only / 2MB
MIDI
—
Version
—
Dump
Download
Number of Disks
HD Installable
Dump format
Zip-packed folder
Protection
—

ADDITIONAL COMMENTS

Please have a look at author's website for more info.

INSTRUCTIONS

SHADOW OF THE BEAST - Atari STe enhanced edition
================================================
Original game (c) 1989 Psygnosis, developed by Reflections
(Amiga: Martin Edmondson & Paul Howarth, Atari ST: Mark McCubbin).
Based on the Gamex hard-disk version by PP (2011), whose work made
the hard-disk play possible in the first place - thank you.
STe edition: AtariCrypt, 2026. Free release - not for sale.

Needs: Atari STe or Mega STe, 2 MB RAM or more. Runs from hard disk,
GEMDOS drive or floppy-free setups: everything is in the one file
SOTB.PRG (about 1.2 MB); the game data is held in RAM, so there are
no major loading pauses during play.

Start: run SOTB.PRG.  After the Retro Blitter Team boot screen (any key
skips it), on the start screen:
  U       unlimited energy on/off
  SPACE   start
  ESC     back to the desktop
In the game:
  F2      in-game music / original sound effects
  F1 50 / 60 Hz (50 Hz recommended: 60 Hz gives each frame less time)

What is different from the original
-----------------------------------
 - 25 fps cap with triple buffering (the original runs at 16.7 fps or
   less), outdoors, in both underground parts and in the castle.
 - Foreground and cave tiles turned into machine code, sprites and
   background layers drawn by the Blitter, faster hero turning.
 - Title / game-over music played through the STe DMA sound in true
   stereo (voices 1+4 left, 2+3 right, as on the Amiga) instead of the
   YM method.
 - Gameplay too quiet:
   I've added new YM music (two original tunes), F2 switches to the
   original sound effects.

Steve
AtariCrypt https://ataricrypt.blogspot.com
Retro Blitter Team https://www.retroblitterteam.com