Atarimania

Atari ST - 1991

Rocketball ST

Rocketball ST — screenshot 11 / 6
Genre
Sports - Miscellaneous
Year
1991
Language
Machine Language
Publisher
[no publisher]
Controls
Joystick
Distributor
International Freeware Assoc.
Players
1 / 1 vs. 2
Developer
Slayer Soft
Resolution
Low
Licensed from
Programmer(s)
Camber, Steve
Country
United Kingdom
Graphic Artist(s)
Camber, Steve
Software
English
Game design
Camber, Steve
Box/Instructions
Musician(s)
Camber, Steve
License
PD / Freeware / Shareware
Sound FX
Camber, Steve
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
1 / Double Sided
Dump format
ST
Protection

INSTRUCTIONS

             Rocketball ST
             -------------


Docs : 31/10/91




    I programmed this game over summer
to see how close I could get to
writing a good game in assembly. Well,
my final year of my degree arrived, so
I have decided to give it a rest for a
while. This fully playable version
could be improved if I had the time...

    I got the idea from the Commodore
64 version by IJK software which is
better, so play that if you can !!

    The game is based on the 70's sci-
fi film 'Rollerball'. If you've seen
the film, you'll understand how the
game is played. If not, read on...

    Imagine a circular banked track,
two goals on opposite sides of the
track, and a ball. Two teams on
roller-skates have to throw the ball
into the opposition's goal as many
times as possible in ten minutes. The
only rule is that the ball and the
players are not allowed to move
clockwise around the track. Apart from
that it is a free for all !!! In the
original film there were motorbikes...
Sorry, wait for version 2 !!!

    Players can punch left or right,
and crouch down to knock over other
players, not necessarily on the other
team !!!! Crouching is also the only
way to pick up the ball.

    Control is by Joystick, (2 Player
games use 2 joysticks).

    The 'radar' at the top of the 
screen shows the location of all 10
players so that you always know where
your nearest player is.

    By 'tapping' the joystick left or
right, you can get extra acceleration
/deceleration. (Computer controlled
players don't have this feature, so
you can out-accelerate them !!!!).

    There is no 'easy' or 'hard'
level setting yet when playing the 
computer, I'm afraid, so novices will
get wasted !!! Don't give up, with
practise it can be easily defeated.

    If you have a 'Replay' cartridge,
just select Replay sound output in
the start menu for better sample
quality.

    I programmed the whole game on a 
520ST upgraded to a 1040ST, but I kept
in mind the different machines, so
I hope it works OK on a 520ST. There
shouldn't be any problems, however, if
there are, I would appreciate it if
you let me know !! Maybe putting 
'rocket.prg' in the AUTO folder may
cure some problems......

    To conserve disk space, I used
Automation's Packer v2.3 which is the
best packer I've seen !!

    You may notice the music and 
graphics are not too hot. I am no 
artist, and would like to find 
contacts who can do a much better
job than me (which shouldn't be too 
hard !!). 
    
    Please contact me if you want to
ask anything about the game or ST
programming !! I'd love to get some
feedback from my work....Good or Bad !


    Happy Bashing !!


	Steve Camber


  e-mail:
	
  scmswc@uk.ac.cf.cm

         or

  scmswc%nsf.ac.uk@cm.cf.ac.uk	
			(I think !!)


  Post:

	4, Viburnum View,
	Abbeymead,
	Gloucester,
	GL4 7US.
	ENGLAND
	UK

TRIVIA (2)

Hardware

Supports audio cartridge

Sound

Features digitized title soundtrack at 7.7KHz
Features digitized sound fx at 8.1KHz