Atari ST - 2026
PuckMan
1 / 6- Genre
- Arcade - Pac-Man
- Year
- 2026
- Language
- [unknown]
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- Itch.io
- Players
- 1 / 2 (alt.)
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Gaillard, Laurent
- Country

- Graphic Artist(s)
- Gaillard, Laurent
- Software
- English
- Game design
- Gaillard, Laurent
- Box/Instructions
- English / French
- Musician(s)
- Gaillard, Laurent
- License
- PD / Freeware / Shareware
- Sound FX
- Gaillard, Laurent
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only / 1MB
- MIDI
- —
- Version
- 1.01
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- ST
- Protection
- —
ADDITIONAL COMMENTS
Please have a look at author's website for more info.
INSTRUCTIONS
Puckman The great arcade classic is coming to Atari STe under the name Puckman, which is none other than the Japanese version of Pacman. Eat all the Pacgommes while avoiding meeting the ghosts, the goal of the game, the scoring of course. Eat the super-Pacgommes to get rid of ghosts and go as far as possible to discover the intermissions between certain levels. If you reach 10,000 points you gain a life!!!! Controls: The C key allows you to insert the coins, keys 1 and 2 allow you to choose the number of players the Esc key to exit the game and return to the GEM. Joystick 1 is used for both players Credit: Programmer: Laurent Gaillard, pseudo JC-DUSSE Language: Assembler and C Tools: VBCC and VASM Framework: STX_Engine V2.00.0 Install instructions Files: Version 1.01 : Added permission for Mega STe The "PuckMan_STe_MSTe.st" file is a floppy image The file "Puckman_STe_MSTe.zip" is the archive of game files for an HDD. Be careful if you use a cathode ray monitor, you risk not seeing the lines at the bottom of the screen, in fact the game uses a vertical resolution of 274 lines, for this prefer an LCD monitor. Tested on a real machine (Atatri 1040 STe / 4Mo) with TOS 2.06 Fr and on a Hatari emulator with TOS 2.06, 1.62 and 1.06. Tested on emulator for Mega STe with TOS 2.06. Minimum of 1mo memory required.
TRIVIA (4)
Graphics
Features overscan (options or static screen)
Features overscan (in-game)
Features overscan (in-game)
Sound
Features digitized sound fx at 12.5KHz
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe DMA sound
Origins
Based on Namco 1980 coin-op.
