Atari ST - 2017
Pole Position
1 / 8- Genre
- Racing - Formula One
- Year
- 2017
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Thomas, Jonathan
- Country

- Graphic Artist(s)
- Thomas, Jonathan
- Software
- English
- Game design
- Namco
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- Thomas, Jonathan
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe, STe Only
- MIDI
- —
- Version
- [RC1]
- Dump
- Download
- Number of Disks
- 2 / Double Sided
- Dump format
- ST
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (3)
INSTRUCTIONS
Hi everyone, OP here. I've finally managed to carve out some more time to work on the remaining issues and get the game into a state that I think might be considered for a 'final' release. Lots of small annoyances have been resolved (full list is below) and there's a significant frame rate boost from the October 2016 preview release - partially thanks to the new GCC 7.1 compiler kindly made available by ggn, dml and co. A zipfile containing the .ST disk image is attached to this post - please take a look and let me know if there's anything that you think should stop this from being a final release of the game. As with the previous release, an STE with one meg is required. Here's a list of all the improvements I can think of that have been implemented since the last release - it might not necessarily be exhaustive: - Game logic now runs at 60 frames per second instead of 50, bringing the speed and difficulty in line with the arcade game; - The sky gradient is back; - The final billboard on the right before the start line is now correct; - The volume of the skid sound sample has been reduced to a reasonable level; - Mount Fuji in the background is now rendered in the correct colour; - Several optimisations mainly around text rendering; - The 'EXTENDED PLAY!' and 'POLE POSITION!' in-game text now has the exclamation mark as per the arcade version; - Puddle sprites no longer overlap car sprites; - Code compiled with GCC 7.1 for a significant performance increase. Sorry to all the people who have requested the wheel spinning animation - I'm struggling to find a way to do this in a reasonable amount of time so it's unlikely to make the cut.
TRIVIA (7)
Origins
Based on Namco/Atari 1982 coin-op. Unofficial version.
Conversion - Atari 2600
Conversion - Atari 5200
Conversion - Atari 8-bit
Sound
Features digitized sound fx at 12.5KHz (stereo)
Graphics
Features up to 23 colours on-screen simultaneously (in-game)
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe DMA sound
Supports STe palette
