Atari ST - 2026
Pitfall!

- Genre
- Arcade - Platformer (Multi-Screen)
- Year
- 2026
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard
- Distributor
- Itch.io
- Players
- 1
- Developer
- TjLaZer
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Kovack, Tim
- Country

- Graphic Artist(s)
- Crane, David
- Software
- English
- Game design
- Crane, David
- Box/Instructions
- English
- Musician(s)
- Crane, David
- License
- PD / Freeware / Shareware
- Sound FX
- Crane, David
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided / HD Installable
- Dump format
- ST
- Protection
- —
ADDITIONAL COMMENTS
Please have a look at author's website how to support the game.
INSTRUCTIONS
PITFALL! for the Atari ST
Port of Activision's Pitfall! (Atari 2600, 1982, David Crane)
By Tim Kovack 2026
================================================================
Files
PITFALL.PRG run from the desktop
PITFALL.ST 720K disk image. PITFALL.PRG is in the root and in \AUTO,
so it starts automatically when you boot from the disk.
Requirements
Any ST/STE/Mega ST with 512K or more and a colour monitor (low resolution).
The program switches the display to 60 Hz and restores everything on exit.
Controls
Move W A S D or cursor keys or joystick (joystick port 1; the
mouse port is ignored)
Jump Space or fire button
Start fire starts a game when none is running
(also restarts after game over)
F1 Game Reset F2 Game Select
F3 Colour F4 Black & White
F5 / F6 Left difficulty A / B
F7 / F8 Right difficulty A / B
Esc Quit to desktop
How it works
The 2600 game logic is statically recompiled from the original 6502 code
to 68000, so it plays exactly like the original (verified against a 2600
reference emulator: identical game RAM after 3,000-5,000 frames of play).
The 2600 display kernel was rewritten natively. Game logic runs in the
vertical-blank interrupt, always at the 2600's 60 frames per second;
the picture is redrawn as fast as the 68000 allows (roughly 25 updates
per second during play, more when little moves), skipping only display
frames, never game frames. Sound is translated from the TIA to the YM2149.TRIVIA (1)
Origins
Based on David Crane / Atari 1982 Atari 2600 game.