Atari ST - 2026
North & South STe

- Genre
- Strategy - Miscellaneous
- Year
- 2026
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick / Mouse
- Distributor
- —
- Players
- 1 / 1 vs. 2 / Demo
- Developer
- Retro Blitter Team
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Baudet, Stéphane / Nakache, AlainCharbonnier, Laurent / Belliard, Vincent
- Country

- Graphic Artist(s)
- Charbonnier, Laurent / Chanfray, Didier
- Software
- English / French / German / Italian / Spanish
- Game design
- Agrpnidis, P. / Belliard, VincentTrevallion, S.P. / Chanfray, DidierBaudet, Stéphane
- Box/Instructions
- English
- Musician(s)
- Callet, Charles
- License
- PD / Freeware / Shareware
- Sound FX
- Callet, Charles
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only / 2MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH A DIFFERENT TITLE (1)
ADDITIONAL COMMENTS
Please have a look at author's website for more info.
INSTRUCTIONS
Atari STe version of the classic Civil War strategy game North & South. Lead the Union or the Confederacy across the map, then fight arcade-style battles. The music is identical to the Amiga original, so the soundtrack sounds exactly as it did on Commodore’s machine. Runs from hard disk. NORTH & SOUTH - STE HDD BUILD Launch NSCOPY.PRG from this directory. Keep the 14 resource files beside it. The original .ST image and the ULS files are not needed by this executable. Files are opened and read on demand through GEMDOS. Original TC0/TC1 graphics and the game's decompression code are retained. Amiga music and SFX are embedded in the executable and played through DMA at 12.5 kHz. The original INTRO/CHOIX/CARTE/FIN.ECH audio banks are no longer required. The executable and its file-I/O hooks are TOS-relocatable; no fixed low RAM address or fixed $80000 allocation is used. Tested with STE, 4 MB, configured TOS 2.06 and a GEMDOS hard disk in Hatari, with both floppy drives empty. The smoke test reached the gameplay map after language, title and menu. Real Mega STE / physical HDD-driver testing is still required. The file API also maps writes to GEMDOS Fcreate/Fwrite. Persistent game-save behavior has not been tested. Back up resources before experimenting with the game's write features. Build: python3 north_and_south/build_files.py --screen-restore Details: ../README_RE.md and ../analysis/files_screen_build.json