Atari ST - 2026
Mega Lemmings

- Genre
- Brain - Miscellaneous
- Year
- 2026
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard / Mouse
- Distributor
- —
- Players
- 1 / 1 vs. 2
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Watson, Brian / Jones, DavidLukasz7x6
- Country

- Graphic Artist(s)
- Timmons, Gary / Johnston, Scott
- Software
- English
- Game design
- Jones, David
- Box/Instructions
- —
- Musician(s)
- Scharvona, Justin / Mandelsoft
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only / 1MB
- MIDI
- —
- Version
- [WIP]
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH A DIFFERENT TITLE (1)
ADDITIONAL COMMENTS
Please have a look at author's post for more info.
INSTRUCTIONS
I've been following the AGT project for quite some time now, but unfortunately, I never had enough free time to actually play around with it... until I decided to put AI to work on it. ;-) I'd really appreciate some help testing and verifying it. It runs quite well in the Hatari emulator (apart from a few rough edges ;-)), but when I run it on real Atari MEGA STE hardware, the screen occasionally flickers. I'm not sure whether there's something wrong with my machine or if it's a problem with the code. Could someone try it on a real 16 MHz Mega STE and let me know if they experience the same issue?
TRIVIA (3)
Development
Created using AGT Tools and AI.
Sound
Features digitized sound fx at 12,5KHz (stereo).
Features digitized in-game soundtrack at 12,5KHz (stereo).
Features digitized in-game soundtrack at 12,5KHz (stereo).
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
Requires Hard Disk
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
Requires Hard Disk

