Atarimania

Atari ST - ST Review - 1992

Kid GP

Kid GP — screenshot 11 / 3
Genre
Arcade - Platformer (Single Screen)
Year
1992
Language
GFA BASIC
Publisher
ST Review
Controls
Joystick
Distributor
-
Players
1
Developer
Munsie Entertainment Software
Resolution
Low
Licensed from
-
Programmer(s)
Munsie, Dave
Country
United Kingdom
Graphic Artist(s)
[unknown]
Software
Game design
Munsie, Dave
Box/Instructions
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
ST, STe / 1MB
MIDI
Version
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

OTHER VERSIONS WITH THE SAME TITLE (2)

INSTRUCTIONS

This version of KID_GP is public domain. Please feel free to give this
 game to all Atari ST users. But PLEASE make sure this DOC file is included
 along with the KID_GP.TOS and KID_GP.DAT files. Thanks!


 KID_GP (c) 1992 Dave Munsie


 About the program:

 KID_GP was written in GFA BASIC 3.5E using game development tools provided
 by the GP_GRAPHICS ENGINE (c) 1992 DSA.


 Installing the program:

 First off make sure there is a folder called  in the root directory
 of your disk or hard drive. If it isn't already there copy KID_GP.DAT into
 this folder along with the .DOC file and the KID_GP.TOS file.

 Running the program:

 To run KID_GP simply double click on KID_GP.TOS from the low res desktop.
 The program should load and display the title screen. Press fire to play!

 Who exactly will like this game?

 I designed the game with my children in mind and yes they love this game.
 It has been beta-tested at an Atari Show and was heavily enjoyed by the
 younger crowd. But the higher levels do provide a challenge even for more
 adult players. (There are 15 screens in all...)

 Playing KID_GP:

 The object of KID_GP is to collect all the diamonds found on each screen.
 That's all you have to do to advance to the next screen. In the mean time
 various characters will either try to chase you or just get in your way.
 To make things a little more interesting there is a hammer on each level
 which you can grab and clobber them down to size. There's also special
 mushrooms that you can collect to either speed you up or make you
 invisable for a while. (This allows you to go through the other characters)
 There is a timer at the bottom of the screen. If you clear a screen before
 the timer runs out you can grab at tasty treats for bonus points until the
 timer runs out. (This is the key to high scores!)
 
 KID_GP is joystick controlled. Here are the various joystick commands.

 Left            - Move KID_GP to the left.
 Right           - Move KID_GP to the right.
 Up              - A small jump up.
 Joystick button - A BIG jump up.
 Moving the joystick diagonally allows you to jump/move at the same time.

 Keyboard commands:

 F1/F2/F3  - Game speeds. F1=slow F3=fast
 F9        - Switch to 50HZ video.
 F10       - Switch to 60HZ video.
      - Exit the game. 

 Enjoy!!!

 ------------------------------------------------------------------------

 GAME PROGRAMMERS! Want more info on probably the most powerful game
 programming tool ever developed for the BASIC programmer? Take the time
 to either write or call:

 DSA Attn: The GP_GRAPHICS ENGINE
 5601 Ammons
 Haltom City, TX 76117
 (817) 485-9293 10:00-5:00pm Central
 USA

TRIVIA (2)

Graphics

Uses a bit recoloured version of Rainbow Island's main character

Hardware

Version 1.2 is STe compatible