Atari ST - 2026

Hobbit

Hobbit — screenshot 1
1 / 7
Genre
Adventure - Text / Graphics
Year
2026
Language
Compiled C
Publisher
[no publisher]
Controls
Keyboard
Distributor
—
Players
1
Developer
ST-Hobbit-Port Project (The)
Resolution
Low
Licensed from
—
Programmer(s)
[unknown]
Country
[unknown]
Graphic Artist(s)
[unknown]
Software
English
Game design
Mitchell, Philip / Megler, Veronika
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[unknown]
Serial
—
Cover Artist(s)
—
ST Type
ST, STe / 0.5MB
MIDI
—
Version
—
Dump
Download
Number of Disks
4 / Double Sided / HD Installable
Dump format
ST, Zip-packed folder
Protection
—

ADDITIONAL COMMENTS

Please have a look at author's website for more info.

INSTRUCTIONS

THE HOBBIT - Atari ST (16-bit edition)
=======================================

  DISK 1 : HOBBIT.PRG + 16-bit art for title and locations 1-17
  DISK 2 : 16-bit art for locations 18-39
  DISK 3 : 16-bit art for locations 40-61
  DISK 4 : 16-bit art for locations 62-79

The game shows each room's picture in full 16-bit colour if it can find it
next to itself (in HOBBIT\IMAGES); if not, it falls back to the faithful ZX
Spectrum look for that room. So it "just works" whether every picture is
present or only some are - nothing to configure, and no disks to swap while
playing.

BEST: INSTALL TO A HARD DISK (every room in 16-bit)
  1. Copy the whole HOBBIT folder from DISK 1 to your drive (e.g. C:\HOBBIT).
  2. Copy the files inside HOBBIT\IMAGES on each other disk into that same
     C:\HOBBIT\IMAGES folder (merge - keep the ones already there).
  3. Run C:\HOBBIT\HOBBIT.PRG.

PLAYING FROM FLOPPY (no hard disk)
  Run \HOBBIT\HOBBIT.PRG from DISK 1. The locations whose art is on that disk
  show in 16-bit; the rest fall back to the classic Spectrum look. No swapping.

GAME MODES (press O on the title, or F12 in play -> Game mode)
  ZX Spectrum : the faithful 1982 look, every location.
  Atari ST    : the 16-bit artwork.

CONTROLS
  ENTER         send a command (type Inglish, e.g. OPEN THE DOOR)
  O / F12       Options
  Alt+W / Ctrl+W hide or show the picture window (Atari ST mode) - or type
                WINDOW
  SAVE / LOAD   save or restore to disk
  QUIT          back to the title screen
  EXIT          leave to the desktop

The Hobbit (c) 1982 Melbourne House / Beam Software, from the novel by
J.R.R. Tolkien. Unofficial, non-commercial fan preservation project.

TRIVIA (1)

Origins

Based on Philip Mitchell / Veronika Megler / Melbourne House 1982 ZX Spectrum game.