Atari ST - 1993
Get Worm
1 / 5- Genre
- Arcade - Snake
- Year
- 1993
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Seymour, Shlien
- Country

- Graphic Artist(s)
- Seymour, Shlien
- Software
- English
- Game design
- Seymour, Shlien
- Box/Instructions
- English
- Musician(s)
- Seymour, Shlien
- License
- PD / Freeware / Shareware
- Sound FX
- Seymour, Shlien
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Single Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
GET_WORM.PRG version Sept 4 1993 The object of the game is to eat most of the objects scattered in the maze without getting trapped. As the snake eats various objects, its body grows. Once almost all the objects have been eaten, direct the snake to the square marked EXIT to get to the next level. The program runs in only low resolution on a colour display. You move the snake using either the joystick or the arrow keys near the numeric keypad. (The program does not respond to the fire button on the joystick.) As you move the snake the program automatically scrolls the screen so you are generally centered. There are sometimes a number of bugs moving about in the maze. They are generally only a nuisance. If you bump into them they are stunned for a few seconds. The squares marked with a T are teleports. There are two types of teleports. One of them automatically scrolls the screen so you get to view other hidden portions of the maze. The other teleport is more immediate. The floor that you travel on may have special properties. Some floors are once only and turn into walls as you walk on them. Other areas are twice only or may cause the snake to break in two if it is long enough. If you get trapped, the program usually restarts the level. Otherwise press the Undo key. The Esc key returns you to the main menu. The Title page menu allows you to chose the starting level of the maze. Each level is stored in a file called GETWMxx.dat where xx is the level number. The joystick response controls the length of the pause before the snake responds to the joystick control. High numbers yield sluggish response. Low numbers result in quick response and difficulty handling intersections. The mazes are generally easy so that young children can also enjoy the program. The higher levels are a little more challenging. The program has an editor embedded for making your own mazes. See the file worm_edt.txt for instructions on how to use the editor. The program is public domain including the GFA Basic sources. Seymour Shlien 624 Courtenay Avenue Ottawa, Ontario Canada, K2A 3B5.
