Atari ST - 1993
Get Gems
1 / 8- Genre
- Arcade - Boulder Dash
- Year
- 1993
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Seymour, Shlien
- Country

- Graphic Artist(s)
- Seymour, Shlien
- Software
- English
- Game design
- Seymour, Shlien
- Box/Instructions
- English
- Musician(s)
- Seymour, Shlien
- License
- PD / Freeware / Shareware
- Sound FX
- Seymour, Shlien
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Single Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
GET_GEM.PRG version July 24 1993 This is another maze search program similar in style to my program MAZE3D in the atari.archive.umich.edu (see LITPUZ in the Games directory). The object of the game is to collect most of the gems scattered in the maze before running out of life points. The program runs only in low resolution on a colour display. You are the yellow sprite with the smiley face. You move the sprite using either the joystick or the arrow keys near the numeric keypad. The program does not respond to the fire button on the joystick. As you move the sprite the program automatically scrolls the screen so you are generally centered. However, you lose life points, dependent on how far the screen has shifted. You gain life points from the gems that you picked up. To pick up a gem move your sprite over the gem. To complicate the game, there are a number of robots - some moving around in the maze. They are generally a nuisance. Try to avoid bumping them as you lose 5 life points. There is no penalty if they bump into you. Some of the stationary robots are useful as they can break down walls when they hit them. You must nudge them to get them moving but you don't have to much control on where they go. The squares marked with a T are teleports. There are two types of teleports. One of them automatically scrolls the screen so you get to view other hidden portions of the maze. You lose life points dependent on the distance you travel. The other teleport doesn't cost you anything, but you don't see where you are going. The floor that you travel on may have special properties. Some floors are once only and turn into walls as you walk on them. Try not to get trapped. If you do, you can restart this maze by hitting the UnDo key. If you give up, hit the Esc key to get back to the top menu. Other floors are twice only, slippery floors, barriers to the robots and etc. Once you have collected most of the gems (all except 6), you are allowed to exit out of the maze by moving your sprite to the purple square with the letters EXIT. The program automatically progresses to the next level. The Title page menu allows you to chose the starting level of the maze. Each level is stored in a file called GETMExx.dat where xx is the level number. The joystick response controls the length of the pause before the sprite responds to the joystick control. If the pause is to short you may miss an intersection. The mazes are not too hard so that young children could enjoy the program. The higher levels are a little more difficult. The program has an editor embedded for making your own mazes. See the file gem_edt.txt for instructions on how to use the editor. The program is public domain including the GFA Basic sources. Some of my other in the atari.archive.umich.edu are Games/Litpuz Games/Kids_prog/fouryrs Games/Kids_prog/fiveyrs Music/musedt Music/muslurn Seymour Shlien 624 Courtenay Avenue Ottawa, Ontario Canada, K2A 3B5.

