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Adventure / [unknown] · 1988

Fright Night

Published by Microdeal · Developed by [n/a]

atarimania.com — atari-st-games-fright-night-25425

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Information

Genre
[unknown]
Language
[unknown]
Controls
[unknown]
Players
[unknown]
Resolution
Low
Programmer(s)
[unknown]
Graphic Artist(s)
Lyon, Pete
Game design
Bak, Steve
Musician(s)
[unknown]
Sound FX
[unknown]
Dump
Unreleased
Year
1988
Publisher
Microdeal
Distributor
-
Developer
[n/a]
Licensed from
Columbia Pictures
Country
United Kingdom
License
Unreleased
ST Type
ST, 0.5MB
Version
[Advertised]

Votes / Statistics

Rating: N/A · Votes: 0 · Downloads: 0 · Hits: 5,261

Screenshots (4)

Fright Night — screenshot 1
Fright Night — screenshot 1
Fright Night — screenshot 2
Fright Night — screenshot 2
Fright Night — screenshot 3
Fright Night — screenshot 3
Fright Night — screenshot 4
Fright Night — screenshot 4

Ads (1)

Fright Night · 1989
Fright Night · 1989

Trivia (2)

Origins

A film licence game of the movie was advertised in Microdeal software Catalog and previewed in The Games Machine 12 (Nov 1988) and ST/Amiga Format 6 (Dec 1988).
It was also featured in Microdeal Preview Disk with some images and sampled sound from the movie.

Origins

Fright Night started as an ST game but soon focus was put on the Amiga version for the game to have big sprites. Author Steve Bak speculated that the possible ST conversion would be written from scratch by Timothy Purves.

Comments (1)

  • Scott Stilphen18 Oct 2018

    This version was never worked on. From Ross Sillifant's interview with graphics artist Pete Lyon, who worked on the Amiga version: http://www.ataricompendium.com/archives/interviews/pete_lyon/interview_pete_lyon.html Pete Lyon: "At that time, I would have been using a PC and DPaint to create the graphics. Any conversion to the ST would have involved mixing down the palette from 32 to 16 colors, which I never did. I really don't know what happened there, whether the conversion was cancelled for commercial reasons or something else. We were all getting involved with other projects and did not work in such an integrated way that I would have been privy to any such considerations. There always seemed so much to do that my attention slipped in a blur of activity. I can't really be of much further help on this matter, I'm afraid." Ross also found this information from Joystick, a French magazine from an interview with Steve Bak: Joystick: But Fright Night has been developed on Amiga, yet... Steve Back: No, it was not only on Amiga. I worked only on this version, which is a slight difference. The reason is that the boss of Microdeal wanted the Amiga version in first, and wanted a software that takes advantage of the machine. That's why I made much bigger sprites (100 pixels high) and that I would not have done normally. It's for this reason that I didn't want to convert the game on ST - too much work compared to what I could get something useful. If I had to convert ST myself, I would not have created with such large sprites."

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