Atari ST - 2025
Flashback [Falcon030] [REminiscence]
1 / 8- Genre
- Adventure / Arcade - 2-D
- Year
- 2025
- Language
- —
- Publisher
- [no publisher]
- Controls
- Jagpad / Keyboard
- Distributor
- Gitlab
- Players
- 1
- Developer
- Nokturnal
- Resolution
- VGA / RGB
- Licensed from
- —
- Programmer(s)
- Liénard, Sébastien / Goralski, Paweł
- Country

- Graphic Artist(s)
- Mercier, Denis / Visserot, FabriceRobert, Christian / Daher, PatrickLevastre, Thierry / Perreau, Thierry
- Software
- English
- Game design
- Cuisset, Paul
- Box/Instructions
- English
- Musician(s)
- Baudlot, Jean / Visserot, FabriceGesqua, Raphael
- License
- PD / Freeware / Shareware
- Sound FX
- Chastel, Philippe / Visserot, FabriceCuisset, Paul / Aron, Benoît
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- Falcon030 / 14MB
- MIDI
- —
- Version
- 1.00 Beta 2
- Dump
- Download
- Number of Disks
- —
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (1)
ADDITIONAL COMMENTS
Please have a look at author's website for more info.
INSTRUCTIONS
Reminiscence-F030 is an Atari Falcon030 dedicated port of REminiscence, based on the "generic" Atari TOS port from Nokturnal. REminiscence is a re-implementation of the engine used in the game Flashback (PC DOS version) made by Delphine Software and released in 1992. REminiscence-F030 Requirements Atari Falcon030 specific stuff Atari TOS specific stuff (from Nokturnal's port) Installation Running the game Controls Keyboard Joystick (port 1) Jagpads (A or B) Known issues Credits Requirements Atari Falcon030, with 14MB RAM VGA or RGB monitor (if possible, use RGB monitor to get best performance). Keyboard/joystick or jagpad plugged into port A or B. Minimum 7 MB free storage (+1MB for MODs, +31MB for speechs) PC DOS version data files. Tested under TOS (v4.04) and EmuTOS. For optional features you will also need: Amiga modules with short TOS filenames (8+3), you can get the whole pack (MODPACK.LZH) from Nokturnal's site, extract this archive into DATA\MODS directory SegaCD speech file (VOICE.VCE) for ingame, sampled speech. You have to move it to the DATA\VOICE directory. Atari Falcon030 specific stuff Double buffering and Vsync, with specific timing method Uses DSPMOD (v3.1) for all audio (Cutscenes Amiga MODs, sound FX, short in-game musics, voices) Many performance optimizations Uses SHIFT key and joystick button as TAB and ENTER when possible No scalers Fixes and improvements Atari TOS specific stuff (from Nokturnal's port) removed all the debug output from final release, jagpad support should be ok in this version, added screenshot saving in TGA format, patched the output filenames for TOS 8+3 names to fix problems under TOS with: saving game states, demo recording, reading amiga modules, rearranged directory structure full source code included Installation Extract all the ZIP archive files into a directory RS_F030.TTP: executable, top level directory DATA: default directory for all PC Flashback data MODS: directory for MODs from MODPACK.LZH here (See Nokturnal's website) VOICE: directory for SegaCD voice file: VOICE.VCE SCRNSHOT.DIR: directory where game screenshots will be stored (TGA format) SAVE: default directory where saves will be stored. Add the Flashback data files in the DATA sub-directory You will need the original files, here is the required list: FB_TXT.FNT GLOBAL.ICN GLOBAL.FIB GLOBAL.SPC *.OFF *.SPR *.MAP *.PAL *.ANI *.CT *.MBK *.OBJ *.PGE *.RP *.TBN *.CMD *.POL *CINE.* If you have a version distributed by SSI, you'll have to rename some files: logosssi.cmd -> logos.cmd logosssi.pol -> logos.pol menu1ssi.map -> menu1.map menu1ssi.pal -> menu1.pal Optionnaly, add MODs in the DATA\MODS\ directory for cutscenes musics Optionnaly, add VOICE.VCE in the DATA\VOICE\ directory for speechs Note: if you already have a working installation of the Nokturnal's port, you can just extract and copy RS_F030.TTP into the game directory. Running the game If you've installed all the things properly then you can: double click on RS_F030.TTP, optionaly type in additional parameters (for setting up custom DATA, SAVEPATH) Press RETURN/ENTER. By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did). Savegame is stored in SAVE folder by default. These paths can be changed using command line switches: Usage: RS_F030.TTP [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default 'SAVE') Controls Keyboard CTRL + [ R / P ] - [ RECORD / REPLAY ] demo from game CTRL + B - show/hide dirty blocks CTRL + F - fast mode CTRL + [ Z / X ] - change save slot [ - / + ] CTRL + L - load game state from current slot CTRL + S - save current game state on active slot F10 - take screenshot. Written to SCRNSHOT.DIR in TGA format. Arrow keys - Conrad movement TAB / BACKSPACE - inventory/skip the animated sequences ENTER - use item / choose game option SHIFT - operate / run / take (and some actions of TAB and ENTER) SPACE - take out/put back weapon ESC - game menu Joystick (port 1) directional - Conrad movement Button - operate / run / take (and also some actions of TAB and ENTER) Jagpads (A or B) directional - Conrad movement PAUSE - game options OPTION - inventory/ skip the animated sequences/ skip sampled dialogs FIRE A - operate/ run / take FIRE B - take out/put back weapon FIRE C - use item / accept menu selection NUM 3 - take the screenshot (equivalent to F10 keypress) Known issues 4MB of RAM seems insufficient Some game screens are still slow (especially with VGA) Cutscenes are a bit slow (at least, timings need to be updated) Does not work with TT/Alt-RAM Does not exit properly Screen shaking effect (end of some levels) is not implemented Screen fade out effect is disabled Credits Flashback engine re-implementation: Gregory Montoir, cyx@users.sourceforge.net Atari TOS port: Pawel Goralski (Saulot / [NOKTURNAL]), nokturnal@nokturnal.pl m68k-atari-mint cross-tools: Thorsten Otto & Vincent Rivière DSPMOD v3.1 "asm56k/GAS port": Thorsten Otto SLiX (Sébastien LIÉNARD) - 2025
