AtarimaniaAtarimania

Atari ST - 2026

Flashback

Flashback — screenshot 1
1 / 7
Genre
Adventure / Arcade - 2-D
Year
2026
Language
[unknown]
Publisher
[no publisher]
Controls
Joystick
Distributor
—
Players
1
Developer
[n/a]
Resolution
—
Licensed from
—
Programmer(s)
Liénard, Sébastien / Rackett, Neil
Country
United Kingdom
Graphic Artist(s)
Mercier, Denis / Visserot, FabriceRobert, Christian / Daher, PatrickLevastre, Thierry / Perreau, Thierry
Software
English
Game design
Cuisset, Paul
Box/Instructions
English
Musician(s)
Baudlot, Jean / Visserot, FabriceGesqua, Raphael
License
PD / Freeware / Shareware
Sound FX
Chastel, Philippe / Visserot, FabriceCuisset, Paul / Aron, BenoîtRackett, Neil
Serial
—
Cover Artist(s)
—
ST Type
ST, STe Enhanced / 4MB
MIDI
—
Version
[WIP]
Dump
Missing dump(s)
Number of Disks
HD Installable
Dump format
—
Protection
—

ADDITIONAL COMMENTS

Please have a look at author's website for more info.

INSTRUCTIONS

Introduction
Of all the games that never had an official release on the Atari ST, one
of the ones I was most disappointed about was Flashback (Delphine
Software, 1992).

Using STDL and the Amiga data files, I've ported REminiscence, Gregory
Montoir's re-implementation of the original game engine, to the Atari ST.

So, just three decades after the original was released... say hello to
Flashback for the Atari ST.

Work in progress
Everything now works end-to-end, but please let me know if anything isn't
quite right.

In-game speed is paced the same on all STs and runs at the max 30fps on in
most scenes.
Screen option let you choose how Flashback's original 224 pixel height is
rendered: Fit (default), Fill, Overscan Top or Overscan Full (overscan is
experimental)
Cut scenes all work, getting close to original speed.
Colours now look incredible: a massive thank you to everyone who helped
out, enabling me to build the new perceptive palette generator.
Music now uses the original ProTracker MODs on STE, with YM versions for
regular STs.
Config options for all of these and more are in RS.CFG and most are on the
Options menu.
I can't offer technical support, but you're welcome to submit feedback or a
PR.

For more information about all of this and more, see README.md.

Requirements
Needs at least 2.5MB RAM (4MB recommended)
3MB of hard disk space.
Original sound effects on STE, YM effects added for regular ST.
ProTracker MOD music on STE, YM music added for regular ST.
If you have <=2MB ST RAM plus Alt-RAM, add blitter=false in RS.CFG.

Installing
Flashback is still copyright Delphine Software, so you'll need to extract
the files needed from your legally owned original Amiga installation disks.

Copy FLASHBAK.TOS (and optionally RS.CFG) to your ST's hard disk.
Extract the data files from your Amiga installation disks using the RExtract
online tool.
Copy the DATA and MUSIC folders into the same folder as FLASHBAK.TOS.
Run FLASHBAK.TOS.
If you would prefer to extract the data manually, see README.md.

Controls
You can control Conrad with the keyboard, a joystick in port 1, or a gamepad:

Key Joystick Gamepad Action
Arrow keys Directions D-pad / left stick move Conrad
Shift Fire A talk / use / run / shoot
Enter  B, right shoulder use the current inventory object
Backspace / Tab  Y, Select, left shoulder display inventory
Space  X toggle the gun on / off
Escape  Start display options
Any key Fire Any button skip the current cutscene
Ctrl S / Ctrl L   save / load game state
Ctrl + / Ctrl -   change game state slot
Ctrl Q   quit
Gamepads are supported via Xpad providers, including MD/Sidepad.

TRIVIA (3)

Sound

Features digitized title soundtrack at 6,25KHz on STe
Features digitized sound fx at 6,25KHz on STe

Hardware

Supports Blitter
Supports STe DMA sound
Supports STe palette

Graphics

Features overscan (options or static screen)
Features overscan (in-game)