Atarimania

Atari ST - ST Review - 1992

Evader

Evader — screenshot 11 / 4
Genre
Shoot'em Up! - Vertical Scrolling
Year
1992
Language
GFA BASIC
Publisher
ST Review
Controls
Joystick
Distributor
ST Review
Players
1
Developer
Munsie Entertainment Software
Resolution
Low
Licensed from
Programmer(s)
Munsie, Dave
Country
United Kingdom
Graphic Artist(s)
Dytmire, Robert / Munsie, Dave
Software
English
Game design
Munsie, Dave
Box/Instructions
Musician(s)
Munsie, Dave
License
PD / Freeware / Shareware
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
1.1
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

OTHER VERSIONS WITH THE SAME TITLE (1)

ADDITIONAL COMMENTS

Uses DSA's GP_Graphics Engine

INSTRUCTIONS

EVADER 1.1 (c) 1992 DSA
 PUBLIC DOMAIN VERSION - DECEMBER 1992

 -------------------------------------------------------------------------
 This version of EVADER can be freely passed to all Atari ST users. BUT
 PLEASE make sure that this DOC file is also included. 
 -------------------------------------------------------------------------
 
 Section 1: Booting the game.

 First off please make sure there is a folder on the root directory of your
 floppy or hard disk called . Next make sure you copy the
 EVADER.TOS file into this folder.

 NOTE: Failure to insure that the EVADER folder is NOT within another
       folder will surely display a nice error when properly executed.

 First time exectution:

 When you run EVADER for the first time it will create a data file
 that is around 60k in length. After this file is created it will not
 have to create it again the next time you play. Make sure your disk is
 NOT WRITE PROTECTED. 

 EVADER should be booted from the low res desktop. Simply open the folder
  and double click your mouse on EVADER.TOS. After a slight whirl
 of the disk you should be greeted by the main EVADER title screen.

 * NOTE: EVADER keeps track of your scores. The file is written everytime
 you exit EVADER by pressing the  key.

 Section 2: Playing the game.

 EVADER is similar to other shoot-em-ups in that you have to blast nearly
 anything that moves. Simply guide your craft by moving the joystick in
 the desired direction. Pressing the fire button will launch your weapon.
 Along the fight path you will be able to pickup new weapons and powerups.
 There are 4 powerups per weapon. You start the game with shields at
 full strength. With each contact with an alien ship or it's fire your
 shields will be depleted. When all your shields are gone the game is over.
 
 At anytime during the game you can press  to exit back to the desktop.
 Don't worry, unlike other games your old palette will be restored so that
 you may run other programs without having to reboot. All of these options
 are clearly displayed in the EVADER title screens.

 As told from the title screens there is a freely available method of
 advancing to the higher game levels. At anytime during the game you can
 press  to advance a level. While this is mainly used to let you view
 the higher levels it does abort any chance of getting a high score. 

 Smoother game play: If your monitor or TV can handle 50hz video press
 F9 during game play. This will cause the game to slow down to 25 frames
 a second frame rate. This allows a smoother game play. To switch back
 to 60hz press F10.


 Have fun and let me know what you think!

 DSA c/o Dave Munsie
 5601 Ammons
 Haltom City, TX 76117
 USA
 (817) 485-9293


 P.S.

 Do you have some ideas for a decent game? Are you a decent sprite artist?
 Could be some money involved if I use your ideas, graphics in a future 
 game! Do not hesitate to write. As a matter of fact please write!!


 P.S.S.

 If you would like more information about the game development tools used
 to create EVADER please write to the same address as above but make the
 letter attn: GP_GRAPHICS ENGINE.