Atari ST - Budgie UK - 1992
Escapade
1 / 4- Genre
- Brain - Logical / Puzzle
- Year
- 1992
- Language
- Machine Language
- Publisher
- Budgie UK
- Controls
- Mouse
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Steinbach, Kathy
- Country

- Graphic Artist(s)
- Steinbach, Kathy
- Software
- English
- Game design
- Steinbach, Kathy
- Box/Instructions
- English
- Musician(s)
- [unknown]
- License
- Commercial
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- [Licenceware]
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
by Kathy Steinbach. (C) 1992. (C) 1992. Budgie Licenceware. In the reign of King Louis VI, in the second medieval age, many thousands of years after the nuclear wars of the 1990s and early 21st century, there was the frightening practice, known now as the Steinbach phenomenon This was basically a form of torture used to give pleasure to its very few spectators, and horror to its victims as can be said of many 'sports' that have come and gone through the ages. King Louis' unique variation on this theme was to imprison his victim in a lonely cell atop the sentinel tower, one of the seven gates leading direc- -tly to hell lay unlocked on one side of the cell, whilst on the other side lay a door locked by a strange device which was always some sort of puzzle, sometimes the cube puzzle, sometimes the puzzle captured on this disk. If not one of the aforementioned two, then whatever puzzle the Kings craft- smen had devised at that moment. To this day no-one knows what lay beyond the puzzle-door as none of the victims ever returned from that, or indeed the Hell-door. There was, as there still is much folklore and other rumourings as to the puzzle-door lea- ding to Heaven, or one of the seven planes of existance. Or that some much desired ability was that way to be found, the King himself disappeared through the puzzle-door, never to be seen again in his recognisable form. But all of this is speculation, now as never before is your chance to experience something of the mystery of that long forgotten time. The victim had as much time as he needed to open and enter the door of his choice but no food or water was ever given the victim, while on his plight. Thus effectively imposing its own limit on time: dehydration. The pressure on the victim and his own great fear at his situation would sometimes break his mind, when in fact he would, ordinarily, in other circum- stances have easily solved the puzzle and escaped, to what he would not have known, so you see his dilemma. All this was not as fascistic as it might first appear, since the victim was usually a condemned murderer, or some other serious criminal type and was given the generous priviledge of choosing between being beheaded, or partaking in 'The Games'. Usually by the fourth or fifth day a powerful storm would ensue with wild bolts of lightening striking at the tower, but strangely, never imposing the slightest damage, sometimes these bolts would be of the stangest colour any person observing would know, or assume they knew which door the victim had finally entered due to two things: The awful screamings coming from the tower and within, accompanied by an awesome winged demon flying overhead, unimaginably large,terrifying all those whose eyes let upon its ugly gargoylian appearance. The influence of this on the people was profound, inciting untold violence and hatred in everyone, it was not unknown for the population to half in the days following the demons appearance! The king would during this time lock up in padded cells all people whom he wished to keep unharmed. The King ever mindful of his subjects welfare once tried to fix the game, in favour of the victim, this was obviou- -sly frowned on by the dark ones, he never tried again to fix the game! If not these things did occur then just as strange an event would follow, if not as terrifying in its result. The storm would be almost identical, but absent would be the screams and the most sweet, melodic sounds would ensue and everyone in its vicinity would be enve- -loped in the most complete ecstatic raptures that they would all walk around smiling and laughing, giving of their possesions freely to perfect strangers, and taking several days in recovery, upon which they would find that they had given most of their belongings and in return had been given the belongings of others, similarly enraptured. Both of these opposite effects,invoked absolute ecstacy tens of times more powerful than any sexual or druginduced ecstacies and once experienced, were always hankered after somewhat like the mere drug addictions of more primitive times. This alone ensured the perpetuation of the games.
