Atari ST - 1993
Ergon
1 / 7- Genre
- Strategy - Wargame
- Year
- 1993
- Language
- STOS BASIC
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- -
- Players
- 1 vs. 2
- Developer
- Serious Software
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- McNaughton, Ross
- Country

- Graphic Artist(s)
- McNaughton, Ross
- Software
- English
- Game design
- McNaughton, Ross
- Box/Instructions
- English
- Musician(s)
- Alderton, Nic
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Single Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
ERGON ===== Ergon is a futuristic strategy game for two players. The playing area represents a new planet on which each player is trying to establish a colony, and the objective is to ensure that your colony survives by destroying your opponent's headquarters. The game can be played using either one or two joysticks. To use one joystick, press the fire button on the stick in the joystick port. To use two, press fire on the stick in the mouse port. You start the game with a headquarters and three units. New units can be built if you have sufficient energy and resources. Your headquarters produces 1 resource and 2 energy each turn, and installations can be built to produce more. All options are selected using the joystick. At the beginning of the turn you will have up to three options. PASS is always available. USE UNIT is available as long as you have at least one unit. BUILD UNIT is available if you have an unoccupied factory (your headquarters counts as a factory) and enough energy and resources to build at least the cheapest unit. Once you select an option you will be asked to choose an appropriate unit or installation on the board. USE UNIT: All units can move, so the MOVE option will always be available. Units which have ranged fire will also have a FIRE option. Other options are available for certain units. Movement: Movement is controlled by the joystick. Units cannot move through squares occcupied by friendly units. If you move onto an enemy unit, an assault will take place - whichever unit loses will be destroyed. If you move onto an enemy installation, you will attack the installation. If you lose, your unit will retreat; if you win you take over the installation. Both units and installations get a defence bonus from their terrain. Woods and hills have good defence and rivers have some defence - plain squares have none. Firing: When you choose FIRE, the unit will fire in the direction it is facing. The first unit within range (friendly or enemy) will take damage. The Bombard fires a special shot which ignores units and affects instal- lations instead. Build Bridge: The Spider will have this option if it is on a river square. Only Spiders, Gorgons and Goliaths can cross the river without a bridge. Clear Woods: Also the Spider, this option is available when the unit is on a wooded square. There's not much reason to remove woods in your own half of the board, but it's very useful for annoying your opponent if you can get into his half. Lay Mine: The Gorgon can lay mines on any square except those occupied by bridges or installations. Any unit (except another Gorgon) which moves onto the mines will be destroyed. If a Gorgon moves onto mines, they will be removed and the Gorgon will end its move. Build Installations: The Goliath can build three types of installation: Energy Plants, Resource Centres and Factories. The Goliath is used up in building the installation. Energy plants produce energy, and are best placed on hills or rivers. Resource centres produce resources but use 1 unit of energy each - if you don't have enough energy, they will not produce. They are best placed in forests or on hills. Factories are used to build new units and give you two advantages. One is that you don't have to leave your headquarters unguarded. the other is that if you can build a factory near the river, slow units can get into the battle that much quicker. BUILD UNIT: Each unit costs a certain amount of energy and resources to build. When you choose this option you will first be asked to select which factory you want to use, then you will see a display of all 12 unit types. As you move over each unit type its cost is shown, in white if you can afford it or red if you can't. UNIT TYPES: TANKS: There are three sizes of tank, and while the all have different stats, they all have a good balance of gun, movement, armour and assault. TANK KILLERS: Each of these has a better gun than the equivalent tank, but lower armour and assault. MOSQUITO: This scout car has the highest movement in the game and also has a reasonable assault, but is light and unarmed. JUGGERNAUT: This assault vehicle has the same gun as a light tank but the same assault as a heavy tank. SPIDER: The Spider is used to build bridges and clear woods. It is unarmed but has average move, armour and assault. GORGON: The Gorgon is used to lay and remove mines. The Gorgon is unarmed but has good assault. GOLIATH: The Goliath is used to build intallations and is not much good for anything else. Don't let enemy units get close enough to assault it! However, it is quite large and can survive a couple of shots if necessary. BOMBARD: As mentioned in the firing section, the Bombard fires a special shell for destroying intstallations. Again, this is a very specialised vehicle and will need protection if you send it into enemy territory. ENDING THE GAME: By the time you've read all this you've probably forgotten the objective of the game! A player wins by either destroying or capturing the opponent's headquarters.
