Atari ST - 2026

Cubis

Cubis — screenshot 1
1 / 3
Genre
Brain - Tetris
Year
2026
Language
Machine Language
Publisher
[no publisher]
Controls
Jagpad / Joystick / Keyboard
Distributor
Itch.io
Players
1 / Demo
Developer
Kimchipenguin
Resolution
Low
Licensed from
—
Programmer(s)
[AI-assisted]
Country
Germany
Graphic Artist(s)
Löwenstein, Richard
Software
English
Game design
Löwenstein, Richard / Jaap, Mia
Box/Instructions
English
Musician(s)
Löwenstein, Richard
License
PD / Freeware / Shareware
Sound FX
Löwenstein, Richard
Serial
—
Cover Artist(s)
—
ST Type
ST, STe / 0.5MB
MIDI
—
Version
—
Dump
Download
Number of Disks
1 / Single Sided / HD Installable
Dump format
ST
Protection
—

ADDITIONAL COMMENTS

Please have a look at author's website for more info.

INSTRUCTIONS

UBIS
=====

A port of the C64 game Cubis by Richard
Loewenstein (as "Kubis" in Happy
Computer 1/1989) to the Atari ST, in
68000 assembler. Pieces fall into a
well; turn and move them so that they
fill complete rows, which then vanish.

Needs an Atari ST or STE with a colour
monitor (low resolution) and 512 KB.
Start CUBIS.TOS from floppy or hard
disk. The high scores are saved in
CUBIS.HI next to the program.

Controls
--------

Joystick or keyboard

  Left/Right    move the piece
  Down          drop it
  Fire, Space   turn counter-clockwise
  Cursor up     turn counter-clockwise
  X             turn clockwise
  P or Esc      pause on/off
  Control+Q     back to the desktop
  Undo          back to the desktop

Jaguar pad (STE ports)

  D-pad         move, drop
  C, A, 4       turn counter-clockwise
  B, 6          turn clockwise
  Pause         pause on/off
  * and #       back to the desktop

Title page

  Left/Right    choose the difficulty
  Fire          start the game

New high score

  Left/Right    choose a letter
  Fire          next initial

Additions to the original
-------------------------

- A box at the bottom right shows the
  next piece.
- Pieces can also turn clockwise.
- Attract mode: after 10 seconds
  without input on the title page the
  game plays itself; any key or button
  ends it.
- Jaguar pads in the STE ports.
- High scores are kept in CUBIS.HI.

Differences to the original
---------------------------

- The difficulty starts at CHILDISH
  (level 0), as the magazine says.
- Pause is P or Esc instead of RUN/STOP
  and the Commodore key; the sound stops
  while paused.
- The music is played by the YM chip:
  the SID's thin pulse sound becomes a
  plain square wave.

Notes
-----

Ported using Claude AI tools, design by
Kimchipenguin (Mia)

TRIVIA (1)

Origins

Based on Richard Löwenstein / Happy Computer 1989 Commodore 64 game.