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Atari ST - Zenobi Software - 1991

Cortizone

Cortizone — screenshot 11 / 3
Genre
Adventure - Text / Graphics
Year
1991
Language
STAC
Publisher
Zenobi Software
Controls
Keyboard
Distributor
-
Players
1
Developer
High Voltage Software
Resolution
Low
Licensed from
Programmer(s)
Ellis, Sean
Country
United Kingdom
Graphic Artist(s)
Green, Tom
Software
English
Game design
Green, Tom / Harrison, GarethLees, Anthony
Box/Instructions
English
Musician(s)
[unknown]
License
Commercial
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
2 / Single Sided
Dump format
ST
Protection

INSTRUCTIONS

CORTIZONE has been thoroughly
playtested, and it IS possible to
finish it.

If, however, you find what you think
is a bug or a parser error
please send me a note to the
following address and I will try to
correct the mistake for any future
versions.

        Anthony Lees,
        c/o High Voltage Software,
        80 Dryden Road,
        Leyfields,
        Tamworth,
        Staffs,
        B79 8HP.

To view the ZoneFile, which contains
all the background info to the game,
double-click on ZONEFILE.PRG on disk
two.
If you have a printer, then a text
file containing the information is
also on the second disk.



  Cortizone II: UNKNOWN QUANTITY

      COMING SOON (HOPEFULLY)




---
             CORTIZONE


  By Anthony Lees, Gareth Harrison
           and Tom Green

           Copyright 1990
       High Voltage Software

    Published by Zenobi Software


              TO LOAD:


Insert disk 1 in drive A & reset
your computer.  Double click on
CZONE1.PRG.


      SCENARIO AND OBJECTIVES:


At the start of the game you find
yourself hiding under a pile of
refuse in a dark alleyway outside
the Zone, a hospital which was
converted after the great war to
hold both human and robotic
criminals at little expense to the
weakened government.
Conditions are barbaric as the inner
building is mainly unguarded leaving
prisoners to fight over limited
resources that are periodically
dropped into the building by supply
chute.  Your aim is to gain entry to
the Zone by any means possible and
find the mad doctor thought to be
responsible for the creation of the
Adrenal Bomb, obtaining relevant
information to find and defuse this
devastating new device.
This will not be easy.


          HINTS AND TIPS:


Background information is available
by loading the ZONEFILE.PRG program
which is on disk 2.

If you get stuck while exploring the
Zone try using the HELP command, and
if you can't get your message
across, try the DICTIONARY for a
list of the most used words.

Remember to Ramsave regularly, that
way if you make a wrong move you can
go back to the time before and try
again.  CORTIZONE allows for three
seperate positions to be stored in
memory at any one time.  Execute
them by typing RS1, RS2 and RS3
respectively.
You can also save your position as a
.POS file by typing SAVE, which will
prompt you to insert a disk, and
then display an item selector box.
Enter a name for your position and
hit RETURN.  Then click on OK with
the mouse.  To load up a saved
position repeat the procedure
substituting LOAD for the SAVE
command.

Text styles can be changed to your
own preference with the following
commands:
SILVER (default), GOLD, METAL,
RAINBOW, RED, YELLOW, BLUE, GREEN,
WHITE, RED SHADES, BLUE SHADES,
GREEN SHADES and WHITE.

The game does include a number of
undocumented features, so to speak.
Some of these give bonuses but it is
up to you to find them.  But remember
every time you make a move the time
is ticking by...




Cortizone Versions 2.7/2.6
March 1991