Atarimania

Atari ST - Budgie UK - 1991

Castle Frankenstein

Castle Frankenstein — screenshot 11 / 3
Genre
Arcade - Platformer (Multi-Screen)
Year
1991
Language
Publisher
Budgie UK
Controls
Joystick
Distributor
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
Programmer(s)
Bishop, Philip
Country
United Kingdom
Graphic Artist(s)
Software
English
Game design
Box/Instructions
English
Musician(s)
Wheaton, Gary
License
Commercial
Sound FX
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
[Licenceware]
Dump
Download
Number of Disks
1 / Single Sided
Dump format
MSA
Protection

INSTRUCTIONS

     ******************************************************************
     *                   CASTLE FRANKENSTEIN                          *
     *         Copyright (c) 1990/91 by Philip Bishop                 *
     *            version 0.7 Finished on 22/02/91                    *
     ******************************************************************


          To run CASTLE FRANKENSTEIN simply insert game disk in drive A 
     then turn on/reset you computer, if all is ok, you should hear one
     of Gary Wheaton's merry tunes,  after which a title page, the game
     should now be loaded.

          The  controls are joystick only,  walk left,  walk right  and 
     fire to activate pad.

          The idea of this game is to collect all the objects that  are 
     scattered around the platforms ,and once collected rush to the door 
     at the bottom of the screen  before the time runs out .

          To  help  you collect the objects,  there are  Teleport  pads 
     which  transmit you across open spaces depending on which way  you 
     are  facing,  anti-gravity  pads to levitate you on to  a  higher 
     platform,  to activate the pads press the fire button just  before 
     you step on one.

          There  are  other things that can hinder your  movement  like 
     electric shock pads that stop you in your tracks, or green mould on 
     the platforms that slows you down.

          As  well  as things that slow you down there  are  the  other 
     occupants of the castle, things that are out to kill you if you get 
     in their way.

          As the rather vague story in the game is trying to tell  you, 
     your  ultimate goal is to create a Monster out of a pile of  bones 
     that  has gone missing,  the bones are scattered throughout  the 
     first 19 levels of the game, and all you have to do is get them to 
     level 20, where you pull the odd lever and stick them together.

          Note. 
               Not all levels contain bones !
                    Also you only get 9 lives !

           Have Fun
                    I did.