Atarimania

Atari ST - Budgie UK - 1991

Brainstorm

Brainstorm — screenshot 11 / 5
Genre
Brain - Memory
Year
1991
Language
GFA BASIC
Publisher
Budgie UK
Controls
Mouse
Distributor
Players
1 vs. 2
Developer
Ase Crew
Resolution
Low
Licensed from
Programmer(s)
Kronenberg, Markus
Country
United Kingdom
Graphic Artist(s)
Kronenberg, Markus
Software
English
Game design
Kronenberg, Markus
Box/Instructions
English
Musician(s)
Wheaton, Gary
License
Commercial
Sound FX
Kronenberg, Markus
Serial
Cover Artist(s)
ST Type
ST, STe
MIDI
Version
[Licenceware]
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

INSTRUCTIONS

   
              MEGAMIX II

            - BRAINSTORM -

            written '91 by
           'MIG' Kronenberg

          Music is of course
                  by
            'GOTH' Wheaton
         of the Shapeshifters

        ----------------------
       This game is licenceware
        an may only be sold by 
         licensed libraries !
        ----------------------
        MEGAMIX II (C) 1991 by
            A.S.E. Germany
                  &
         BUDGIE Great Britain
        ----------------------


     MEGAMIX II is just a little, friendly follower of the first
     MEGAMIX published by BUDGIE.

     Again, two players try their best to find pairs of equal tiles.

    In this version, both players gain the score, that is shown in
    romanic numbers on the tiles.

    So, a player who found the pair of 'VI' tiles gains the score of 12.
       If he had found the pair of 'II' tiles he would have gained               the score of 4.

     We have some extra tiles, too, with some (in a way mean) functions:

  - '*' tiles double the score of the player who found the pair

  - ':' tiles divide the score of the other player by 2

  - 'SWAP' tiles are the meanest in this game.They swap the scores of
    both players.

    So, it is possible, that a player may have a very high score, but if
     the other one finds the 'SWAP's, all his work was done for nothing.

  You can find out different strategics how to win the game using these        extra tiles.

    But be careful ! The other player knows their functions, too !

     A game ends if time is up or if all tiles (extra-tiles excluded)             are found.

   There exists a time counter on the right part of the screen.
   If the white marker has moved to the top of the collumn,
   the game is over.

    The time counter might bring up some problems for the two human
    players, if a player holds his mouse, though it is the other
    player's turn, for example. In this case, press the 'B'-key
    during the game and after a done turn, the time will stop until the
    right mousebutton os pressed.
   Pressing 'B' once again will turn this mode off.
  'P' will pause the game.
   Every time you select from the little upper menu board, the time counter
   will stop.
   Pressing 'M' during the game will toggle the music on and off.
   'K' deletes the interrupt.
   'N' will bring you back to the titlescreen.

          That's it for the game.

     I didn't include a hiscore table, because it seemed to be of no use
     here.

   I hope you have a lot of fun playing this game.


   "Tschuess" says,

           Markus Kronenberg of
              A.S.E. Germany

---------------------------------------
       RELEASE FROM HQ : 15/05/91
 -------------------------------------