AtarimaniaAtarimania

Atari ST - ?

BlitLife

BlitLife — screenshot 1
Genre
Strategy - Life
Year
Language
Compiled C
Publisher
[no publisher]
Controls
Mouse
Distributor
GitHub
Players
1
Developer
kelihlodversson
Resolution
Low / Medium / High
Licensed from
Programmer(s)
Hlodversson, Keli
Country
Denmark
Graphic Artist(s)
Hlodversson, Keli
Software
English
Game design
Hlodversson, Keli
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
[n/a]
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
Dump format
Zip-packed folder
Protection

ADDITIONAL COMMENTS

Please have a look at author's website for more info.

INSTRUCTIONS

Conway's Game of Life implemented on the Atari ST blitter.

Since I've got a Atari Mega 4, I've been reading up on the Atari ST Blitter and what to do with it. Apart from being excellent at copying bitmaps around, it does have a few cool tricks up its sleeve.

Could something like Game of Life be implemented using the BLiTTER?

The rules are simple. The Wikipedia article on Conway's Game of Life describes them as thus:
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, or "populated" or "unpopulated". Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overpopulation.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
Continue reading on my website: https://www.keli.dk/blitter-life/

TRIVIA (1)

Hardware

Requires Blitter.