Atarimania

Atari ST - 1989

Bellum Internecinum

Bellum Internecinum — screenshot 11 / 3
Genre
Shoot'em Up! - Miscellaneous
Year
1989
Language
Machine Language
Publisher
[no publisher]
Controls
Joystick
Distributor
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Goss-Custard, Matt
Country
United Kingdom
Graphic Artist(s)
Goss-Custard, Matt
Software
English
Game design
Goss-Custard, Matt
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
Goss-Custard, Matt
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

OTHER VERSIONS WITH THE SAME TITLE (1)

INSTRUCTIONS

             B E L L U M

       I n t e r n e c i n u m


  Copyright (c) 1989 M Goss-Custard


   BELLUM is a fast action game of
destruction. The aim is to try and
survive for as long as possible against
an endless onslaught of suicidal aliens.

   It runs in low resolution and can
only be played using a joystick.

   Points are scored for shooting
aliens as follows:

      Ordinary green one      10
      Flying green one        50
      Ordinary purple one     50
      Flying purple one      250

   There is also a time bonus which is
added to your score on completion of an
attack wave.


   You control a ship which starts off
as a very basic low power model, but it
is possible to increase its speed and
fire power by shooting various types of
bonus icons, these are as follows:

      Legs              Increase speed
                         of ship
      Three prongs      Add triple bomb
                         feature
      One prong         Increase speed
                         of bombs

   When your ship is hit, bits of it
break up and fall away, until there is
nothing left, and you die. It is
possible to rebuild your ship by
shooting the bonus spanner.

   All these bonus icons start to
appear after a few attack waves.

   When your ship becomes very small
and decrepit, it starts to lose the
speed and fire power gained from the
bonusses. These can be regained,
however, by doing a bit of rebuilding
and shooting the bonus icons again.

   When the time bonus reaches zero,
the bonus icons stop appearing, so you
cannot hang around indefinitely at the
end of an attack wave building up the
power of your ship.

   As the attack waves progress, the
aliens fire more bombs, homing bombs,
and engage in more suicide dives.

   The status line at the top of the
screen displays your score, the current
high score, the current value of the
time bonus, and the attack wave number,
in that order.

   To quit BELLUM, press both SHIFT
keys together after you die (a little
esoteric I know).


   BELLUM should not contain any bugs,
but if you find any, please send
details to me at:

             17, Highland Road,
               Wimborne,
                 Dorset.
                 BH21 2QL

   I hope you enjoy playing BELLUM, and
that the gameplay is not too hard/easy/
boring.

   BELLUM is written in 100% machine
code using the Public Domain A68
Assembler with finishing touches added
using Hi-Soft's Devpac 2.

   BELLUM was designed and coded by me,
with suggestions/criticisms/testing/
wearing out of joystick by CJ Salt.

TRIVIA (1)

Releases

First 16-bit releases reviewed in UK Atari or multiformat magazines for Atari ST (11/1991)

BOOK / MAGAZINE REVIEWS (1)

ST Format · December, 1991Rating: 72%