Atarimania

Arcade / Arcade - Platformer (Multi-Screen) · 1990

Apprentice

Published by Rainbow Arts · Developed by [n/a]

atarimania.com — atari-st-games-apprentice-24755

Atarimania

Information

Genre
Arcade - Platformer (Multi-Screen)
Language
Machine Language
Controls
Joystick
Players
1
Resolution
Low
Programmer(s)
Hellwig, Axel
Graphic Artist(s)
Rappe, Thorsten V.
Game design
Hellwig, Axel, Rappe, Thorsten V., Weidemann, Teut
Musician(s)
Hülsbeck, Chris, Weichselbaum, Markus, Pleiß, Detlef
Sound FX
Weichselbaum, Markus, Pleiß, Detlef
Dump
Missing dump(s)
Year
1990
Publisher
Rainbow Arts
Distributor
Softgold
Developer
[n/a]
Licensed from
-
Country
United Kingdom
Software
English
License
Commercial
ST Type
ST, STe, 0.5MB

Votes / Statistics

Rating: 7.9/10 · Votes: 283 · Downloads: 0 · Hits: 13,916

Additional Comments

See P. Putnik's site for adapted versions for hardware like HxC Floppy Emulator, Atari harddisk, TT, Falcon030 and more: The Atari ST Game Archive

Screenshots (6)

Apprentice — screenshot 1
Apprentice — screenshot 1
Apprentice — screenshot 2
Apprentice — screenshot 2
Apprentice — screenshot 3
Apprentice — screenshot 3
Apprentice — screenshot 4
Apprentice — screenshot 4
Apprentice — screenshot 5
Apprentice — screenshot 5
Apprentice — screenshot 6
Apprentice — screenshot 6

Ads (2)

Apprentice
Apprentice
Apprentice · 1990
Apprentice · 1990

Trivia (3)

Produced by Teut Weidemann.

Graphics

Features up to 26 colours on-screen simultaneously (introduction screen)
Features up to 29 colours on-screen simultaneously (in-game)

Releases

First 16-bit releases reviewed in UK Atari or multiformat magazines for Amiga (8/1990)

Comments (1)

  • Megadeth23 Oct 2025

    I have just played through this game, with TRAINER (infinite lives). Besides running twice into situation, where I could not figure out a way to continue (being 'locked' in an area with no way out), it was quite a fun experience. However, there were a few things that were at least somewhat annoying: 1. No horizontal scrolling but simple screen swapping made it a much less smooth experience than it could have been, and rendered a few 'move to the next screen' actions more difficult a/o more hazardous. The Amiga version takes the cake here. 2. Crappy vertical scrolling, way below the level of what the Atari ST computers could do. 3. Platforming as such is slightly problematic, as JUMP is performed by pushing the stick UP. As the player needs to gain speed and also, a certain level of precision is needed, this is probably the most sore point of the game (even in the Amiga original). 4. A few graphical glitches, that were not ironed out prior to the release. Nothing big, but tells about the effort put into programming this version (aka not [good] enough). All in all, the Amiga version is superior, but if you can live with those deficiencies, the game is actually fun and holds up quite fine. Though, admittedly, it's quite difficult, without the option to SAVE a game. Luckily, there are at least passwords one can use to skip to WORLDs further in the game and not have to replay each time from the very beginning. These are: WIZARD: World 3 GUILD: World 5 SPELLS: World 8 ARCANE: World 10 DRUID: World 12 FAERIE: World 14

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