Atarimania

Atari ST

4k STE Pacman

4k STE Pacman — screenshot 11 / 2
Genre
Arcade - Pac-Man
Year
Language
Machine Language
Publisher
[no publisher]
Controls
Keyboard
Distributor
Players
1
Developer
TCW
Resolution
Low
Licensed from
Programmer(s)
Edge
Country
[unknown]
Graphic Artist(s)
Edge
Software
English
Game design
[unknown]
Box/Instructions
Musician(s)
[unknown]
License
PD / Freeware / Shareware
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
STe Only / 0.5MB
MIDI
Version
0.3
Dump
Download
Number of Disks
1 / Single Sided
Dump format
MSA
Protection

INSTRUCTIONS

Why More Pacman Games When There Are Plenty Of Them Out There.
There Are Two Things Why I Did This (enough for me):

				o I Haven't Seen Any 4k Pacman To STe
				o And It's A Classic Game

STE 4k Pacman v.0.3 By EDGE Of TCW (Maybe On F030 At ST Compatibility Mode)
Uses Blitter (sorry, maybe a ST version later)
Thanks To Pookie And Domeday for testing.

This code can easily optimize a lot more and change the ghost routines
to a more random move path instead of searching for the pacman.
I had a star sweet that pacman could get so the ghost run away from
you but that seems to be a bit harder to play so I removed it as
a request from the testers.

Infact I have already started to code a new and better one. 
I try to figure out how to fix the key buffer.

But feel free to change or rip off gfx. I hope this can educate to
code some game routs. Or make a better one than this piece of
Q & D coded crap. And sorry the lack of comments. (boring)

It is not Impossible to complete this level trust me 3 of us have manage it.
      --------------
Hint! Try to control the ghost so you can get them stuck. (I say no more :) )
And try to make sure that you does not get killed at your own start position.

TRIVIA (1)

Hardware

Supports Blitter